Try VMoo. VMoo uses MCP primarily. There is also MUSHclient but that
doesn't have primary MCP support.
Here are some links for MCP:
http://moo.mud.org/mcp
http://awns.com/mcp/
The site for VMoo is http://vmoo.com
HTH
-Tristan
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- Tristan B
•Creator:
Trek Games.net, Inc.:
http://trekgames.net
[Warning - Website under development!]
· Cosmos, where anything is possible – space travel, futuristic
combat, and more -- just a click away.
· TrekVenture – the adventure of a lifetime; build a character – a
mage, a warrior, a thief, or a healer.
All created by TrekGames.net.
--
What MOO client program(s) do you use primarily/frequently?
I'm asking because I've built a MOO core from scratch
-Michael.
AI5HF
http://mtgames.org/
http://u4u.be/
Skype: lilmike2
Gmail: ai5hf....@gmail.com
msn: ai...@hotmail.com
PC details:
Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive.
"The songs of the dead are the lamentations of the living." -- Christopher
Paolini, Eldest.
"A world that contained a creature as amazing as that bumblebee was a world
he wanted to live in." -- Christopher Paolini, Brisingr.
--------------------------------------------------
From: "Todd Sundsted" <todd.s...@gmail.com>
Sent: Monday, September 13, 2010 7:01 AM
To: "MOO Talk" <MOO-...@googlegroups.com>
Subject: [MOO-talk] What Moo Client Do You Use?
Jason.
>> MOO-talk+u...@googlegroups.com<MOO-talk%2Bunsu...@googlegroups.com>
You can try GnoeMoe in Linux
Please check http://media.moosaico.com/screenshots/ for some screenshots
of other clients.
Paulo
>> �Creator:
>> Trek Games.net, Inc.:http://trekgames.net
>> [Warning - Website under development!]
>>
>> � Cosmos, where anything is possible � space travel, futuristic
>> combat, and more -- just a click away.
>> � TrekVenture � the adventure of a lifetime; build a character � a
•Creator:
Trek Games.net, Inc.:http://trekgames.net
[Warning - Website under development!]
· Cosmos, where anything is possible – space travel, futuristic
combat, and more -- just a click away.
· TrekVenture – the adventure of a lifetime; build a character – a
mage, a warrior, a thief, or a healer.
All created by TrekGames.net.
--
Agreed. �GnoeMoe is my second choice for linux; first if wine is misbehaving.
On Tue, Sep 14, 2010 at 8:35 PM, Paulo A Ferreira <pa...@novisnet.pt> wrote:
On 09/13/2010 08:33 PM, Todd Sundsted wrote:
Thanks guys! �It looks like MCP is a must-have, then.
It looks like VMoo is Wine compatible. �I'll give it a try.
�
You can try GnoeMoe in Linux
Please check http://media.moosaico.com/screenshots/ for some screenshots of other clients.
Paulo
Hello Todd,
Try VMoo. VMoo uses MCP primarily. There is also MUSHclient but that
doesn't have primary MCP support.
Here are some links for MCP:http://moo.mud.org/mcphttp://awns.com/mcp/
The site for VMoo ishttp://vmoo.com
HTH
-Tristan
On 9/13/10, Todd Sundsted<todd.sunds...@gmail.com> �wrote:
� �
What MOO client program(s) do you use primarily/frequently?
� � �� �
I'm asking because I've built a MOO core from scratch and I'm trying
to understand what existing clients/client protocols are worth
supporting. �Is everyone on plain Telnet? �MCP?� �
� � �
I use a slightly modified RMOO 1.1 for Emacs, primarily to take
advantage of a familiar environment for verb editing.
� � �� �
Todd� �
� � �
--
Todd Sundsted
http://github.com/toddsundsted
� � �� �
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� � �--
- Tristan B
�Creator:
Trek Games.net, Inc.:http://trekgames.net
[Warning - Website under development!]
� Cosmos, where anything is possible � space travel, futuristic
�combat, and more -- just a click away.
� TrekVenture � the adventure of a lifetime; build a character � a
mage, a warrior, a thief, or a healer.
All created by TrekGames.net.
--
� ��
--
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I've experimented with text-to-speech support in the past and I've
found that, usually, the client ends up spending a lot of time
attempting to pronounce punctuation and nonprintable characters and
doesn't really get the idea across.
If there's a way to clean that up on the server side, or to make it
easier for the client to improve the signal-to-noise ratio, I'd like
to look into it.
My MOO client is MUSHClient. A holdover from my days as a PennMUSH coder.
For MOO, the thing I like most is the ability to write triggers that
capture text into a separate notepad window, and for you to be able to
hit CTRL-SHIFT-S to send all that text back to the game
So I've created a @dec*compile verb that prefixes each line with some
text for a trigger to recognize (TFPREFIX> *) and then adds the
appropriate @prog command to the beginning and a trailing . This way,
I type @dec <object>:<verb> and the notepad window fills up with the
code where I can use full-screen editing commands as well as
bracket/brace/parenthesis matching to make sure I didn't forget
anything. CTRL-SHIFT-S and it's submitted back to the game to
compile.
I'd really love a client that could give me that capture/edit/send
ability along with syntax hilighting and formatting.
On Sep 13, 2010, at 6:07 PM, "Michael Taboada (AI5HF)"
--
- Tristan B
•Creator:
Trek Games.net, Inc.:
http://trekgames.net
[Warning - Website under development!]
· Cosmos, where anything is possible – space travel, futuristic
combat, and more -- just a click away.
· TrekVenture – the adventure of a lifetime; build a character – a
What MUSHclient and my mods and triggers gives me isn't exactly
full-fledged, but it does let me jump around from line to line editing
until it looks the way I want, then I hit CTRL-SHIFT-S to send the
whole thing (and appropriate @prog command) back to the MOO. I find
this a lot better than whatever I'm supposed to use with the built-in
commands...
Ideally, a full-fledged editor would give me some syntax hilighting
and code formatting. But it would still have to handle capturing
@dec*compile output from the MOO automatically and saving the modified
code directly back to the MOO object's verbs. I'm not a big fan of
having to manually hilight+copy+paste when I can tell my editor to do
it for me faster and easier.
Sent from my iPad
By the way, mush client actually has some add-ins that make it speak with
many screen readers, such as jaws and many others.
Hth,
-Michael.
AI5HF
http://mtgames.org/
http://u4u.be/
Skype: lilmike2
Gmail: ai5hf....@gmail.com
msn: ai...@hotmail.com
PC details:
Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive.
"The songs of the dead are the lamentations of the living." -- Christopher
Paolini, Eldest.
"A world that contained a creature as amazing as that bumblebee was a world
he wanted to live in." -- Christopher Paolini, Brisingr.
--------------------------------------------------
From: "Eric Koske" <eric...@gmail.com>
Sent: Monday, September 13, 2010 5:19 PM
To: <moo-...@googlegroups.com>
Subject: Re: [MOO-talk] What Moo Client Do You Use?
To make MOOs and MUDs more accessible for the blind and visually
impaired on the server side my recommendations are:
Implement a blind user option/toggle that would
* Disable ASCII maps, ANSI output, etc.
* Show text in one column rather than organizing lists/menus into
multiple columns.
* Refrain from using highlight ASCII.
That's all I can think of right now, and I just compiled that list
from my past experiences on other MOOs.
Hope this helps.
-Tristan
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What alternatives would you suggest for highlights or emphasis?
The problem with ANSI highlights, from my experiences is that the
readers will repeat that text, even though it has scrolled up. The
reader's won't stop [randomly] repeating the highlighted text until it
has scrolled off of the screen. I think that's the issue.
I recommend for a blind user just cutting out the ANSI highlights completely.
I believe you can change that in $ANSI_PC:(notify) if you are using
owl's scripts. I use a custom-built ANSI package, so.!
Hope this helps,
-Tristan