Monster MMORPG V 2.5.0 update - very important changes of game mechanics

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MonsterMMORPG

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Jul 20, 2014, 8:11:22 PM7/20/14
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☑ ☑ WARNING VERY IMPORTANT UPDATE ☑ ☑ MANY GAME MECHANICS CHANGES ☑ ☑

Monster MMORPG 19 July 2014 update change logs V 2.5.0 Beta

☣ Please read previous version change logs as well from here:
http://forum.monstermmorpg.com/Forum-Version-Records

✓ Maximum Level Cap of Monsters increased to 110 from 100 level
✓ The stat gain has no difference before 100 level and after 100 level
✓ You can check new required EXP amounts from MonsterDex
✓ The formula is simple 5% more of previous level

✓ EXP Max item will not work on Level 100 and above Monsters

✓ New item Mega EXP Max added to the game and will work only at Level 100 and above Monsters

✓ Wild Zenith monsters on maps will be now minimum 50 level, Legendary will be 60 level and Ancients will be 70 level that not depending on which zone or route they are

✓ Now you can use items in NPC battles

✓ Now when your Monster is fainted you won't be able to use any items until you switch to another Monster

✓ Makes both Monster's HP equal moves mechanic changed
✓ Now this move will fail if enemy Monster's maximum HP is bigger than the move using Monster
✓ This move mechanic was making our bonus stat system useless
✓ Example move Equality : TM106

✓ Makes both Monster's HP equal with AVG of their HP sum moves mechanic changed
✓ Now this move will fail if enemy Monster's maximum HP is bigger than the move using Monster
✓ This move mechanic was making our bonus stat system useless

✓ Kill foe always moves mechanic changed
✓ Now this move will fail if enemy Monster's maximum HP is bigger than the move using Monster
✓ Now this move will fail if enemy Monster's Level is bigger than the move using Monster
✓ This move mechanic was making our bonus stat system useless

✓ Computer will not select any more suicide moves of Monster if that Monster HP is not below 20%

✓ Wild and NPC Legendary and Ancient Monster bonus HP amount halved

✓ If enemy Monster had type or ability immunity the attacks should fail however attacks with "guaranteed to make the opponent faint" were working. This error fixed

✓ Computer will not select any more HP equality moves unless his HP is 70% or less of enemy Monster

✓ There were a bug that causes with 1% to fail when 100% accuracy move used. This bug fixed

✓ Remove held item feature added to the user Monster details page

✓ View at stat calculator quick shortcut added to the user Monster details page

✓ At MonsterDex Monster details pages now there is a quick link to open your profile and filter by that Monster. It is at the part where it display how many you have that Monster

✓ Now there will be a red warning button at Monster Center page (where you heal your team) and at settings page (your control panel)
✓ This button will appear if you did not validate your email
✓ By clicking it you will be directed to email verification page and it works at the moment
✓ If you do not validate your email, your account is not safe enough
http://www.monstermmorpg.com/Settings.aspx

✓ User stats manually updated

✓ All NPCs and wild Monster on the maps updated

✓ Special name giving to NPCs system is ready however it requires NPC name list preparation

✓ From now on at the 1st day of each month all badges will be wiped automatically
✓ From now on at the 1st day of each month all fly able maps history in zone 14 and above will be wiped and players inside these zones will be teleported to the zone 13 automatically

✓ All badges are wiped and all flyable routes history for zone 14 and above wiped for 1 time only (because of game moves mechanic changes)

✓ Favicons of both the game and forum updated (your browser update may take some time)

✓ New filtering features added to the MonsterDex: Filter by Default Ability (the ones that comes with reward Monster), display non-catchable Monster on the maps
http://www.monstermmorpg.com/MonsterDex

✓ Price was not being well displayed at market due to color fixed

✓ Next turn rest moves were not resting when enemy Monster fainted. This is fixed

✓ Trap status will be removed now when enemy Monster switches out both in NPC battles and both PvP battles

➢ 100% EXP and Gold boost till next Monday (21 July)

☀ Special starter monster catching weekend event started. At this event a starter monster appears as wild monster on a single map:

♔ This weekend Monster is: ⇶ #62 Kelblis

♔ This starter is catchable on: ⇶ Ray Town

✌ 7 monsters images are updated

➽ Click F5 or refresh button to see updated images





❆ Here the links of all image updated monsters:

#774➩ Kaos
#775➩ Hikaos
#776➩ Negakaos
#1058➩ Blobelisk
#1520➩ Rocketin
#1521➩ Aerocket
#1782➩ Jawguile

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