Update of to do list

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Chen Xiang

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May 23, 2012, 10:17:30 AM5/23/12
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So we are going to complete the story and scripts now.

——————————————————————————————

To Do List:
  • Make up the story and put the clues into the world
  • Scripts
  • finish the world and start the report
  • prepare the demonstration





Location:
the house should be easily find somewhere near the land
the castle with the “small land” will be in high altitude of the sky

Design:
  • for multiple users, they will be easier if they corporate to do the tasks and find the items
  • The door of the castle will only be opened when the user holds the key
  • There will be a flying dragon carring sword1, user will need to find out this can take the sword1
  • Basement:
    • will have a teleport point to get out the basement, located at the end of the basement, so users can teleport after finish the task, or probably another locate at the entry of the basement, if the user want to leave
    • use the key to get the sword2
    • will be skeletons, use the sword to kill
    • finally get the food turkey
  • 1st floor:
    • will have the way to the basement and 2nd floor, users are free to go to the 2nd or others, but will lack of the potion which needs later
    • will have something to introduce the story since it is what the user will see once enter the castle;  
    • s the place for get the potion, has 6 ingredients total find only 2 of them chosen can make the potion
  • 2nd floor:
    • using the stairs to go to the 3rd floor, users are free to go other floor but will lack of the shield needs later
    • use the potion to kill the spider to get the shield
  • 3rd floor:
    • will be a baby dragon at the front of the door to the 3rd floor room, need the turkey from the basement to feed it, then it will let the door open
    • once enter the room, user will see the big boss eye monster with actions, in this case, there will be there items needed: the sword1, the sword2, shield and potion, will be some clues about what items needed to guide the user.  (or maybe we can use the baby dragon, instead of blocking the door, it can asking for food, if the user has the turkey, clues will get from the baby dragon, saying which items needed for the big boss).
    • unfortunately the boss model I found can not be modified.  However, we can find out a way to solve this, such as create a transparent object which user can interact with
    • after user success kill the monster, there will be a way to the final floor, but because the monster can not be modified, we can delete the stairs behind the monster, show up a teleport point after success.
  • The final floor:
    • there will be a cage with princess inside, use a key to unlock it (we can design use the key before or hide a key inside of this room with clues let the user to find out)
    • after saving the princess, as a present, the princess will give the key to the secret box (currently its located inside of this room, kind of weird though, might move somewhere else on the land, -  top floor)
    • make up a story to that box, saying from future or out of the space something like that, since it’s a suit of EVE



scripts:
  • key to the front door of the castle
  • take the sword1 from the flying dragon
  • basement, use sword2 to kill the skeletons, gives user the turkey
  • 1st floor, only take specific 2 of 6 ingredients and able to take the potion
  • 2nd floor,  if the user get potion, can kill the spider to get the shield
  • 3rd floor, the baby dragon asking for food, if the user get turkey, the baby dragon will tell the secret about how to kill the final boss
  • 3rd floor, if the user get sword1, 2, shield, potion, the boss will be killed, and the teleport will be shown to guide to the 4th floor
  • 4th floor, use a key hide in the room or get from the boss to open the cage, save the princess and automatically go to the top floor to see the prize.
  • top floor, the user will see the box of prize

Liam McGrath

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May 24, 2012, 11:26:43 PM5/24/12
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Hey,

This looks great! I will get the doors of the castle working asap.
Are these going to be unlocked by the key gained at the adventurers house? If so would the owner of the key in the castle be able to send me a copy of this? the key I have is un-transferable 

Cheers,

Liam

Chen Xiang

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May 24, 2012, 11:40:56 PM5/24/12
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Hi Liam,

I've already put the key shared on the desk of the adventurers house.

key might be working with: 

the front door
the sword2 in the basement should be only get if the user has the key (not really have to if time limited i think)
the 3rd floor's door also depends on the key
and the cage, can either use the key from the adventurers house or another one hide in the cages's room 4th floor

Cheers,
Allen


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Chen Xiang

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May 25, 2012, 2:01:06 AM5/25/12
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The scripts seems hard :(
 
and we should think of a way to interact with the monsters as Winyu just pointed out.
 
Like the monster will follow the user, whenever its too close, the user is assumed to be killed and forced teleport to someother place, only the user got the items, the monster will stop to pretend die, and user can pick up the task item.
(not for the big boss as it can not be modfied and already have some movements)

Chen Xiang

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May 26, 2012, 2:22:19 PM5/26/12
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Update:

Basement: 
put the turkey into the skeleton, and it will follow the user, pretend to attack.  User should get the sward and kill the skeleton to get the turkey.
haven't find a way to stop the script once the skeleton is killed.
Currently just click can get the turkey, modify later to connect to the sword

1st floor:
only 1 of the ingredients can get the potion, already put script, put more clues later

2nd floor:
modify later to check if has the potion to kill, then can get the shield from the spider
the spider will attack the user if not kill it, user will be "eat" by a ball from the spider
haven't find a way to stop the script once the spider is killed.


Cheers
Allen

Liam McGrath

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May 26, 2012, 7:15:05 PM5/26/12
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Hey guys,

in the basement instead of having to use a key to gain the sword I have put in a script so they have to say the magic words to pull it from the stone "give me the sword of power" (can come up with something better later). There are clues to this at the beginning in the adventurers house. We could maybe put the unlock script on the skeleton and have the sword2 as the key to get the turkey. I can't edit the script on the skeleton due to permissions but you could maybe do a move to centre of the room so it doesn't look to be attacking any more just a random suggestion.

If you guys don't like the idea feel free to change.

Liam 

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Chen Xiang

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May 27, 2012, 6:40:21 AM5/27/12
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I like that.

Plus we may need a meeting later tomorrow afternoon.

Cheers,
Allen

Chen Xiang

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May 27, 2012, 8:18:58 AM5/27/12
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Update:

3rd floor baby dragon:
will say something as clues to the users, need add "lock scripts", key is the turkey, to open the door.

Final boss:
put a cube at the front of it, named "BOSS", currently set to 50% transparency so easy to modify, put the teleport point (to 4th floor) in to it, user just interact with the boss monster through this cube, also need to modify the giving script to make it give the item only when the user has all the required items. (also use something like the lock script i hope). 

4th floor:
cage: the door of the cage also needs the lock script, can just use the same key for convenience.

princess: once open the door, she can be saved, will say thank you when touch, with the teleport point as a gift. Again, will set the cube at the front to invisible later.


AND we nee put more story and clues to rich the world.


Cheers,
Allen

Liam McGrath

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May 27, 2012, 8:57:44 PM5/27/12
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Looks good! 

I am free anytime after 2pm for a meeting

Liam

Chen Xiang

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May 27, 2012, 10:10:09 PM5/27/12
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yeah so how about like 3pm or 2.30?
btw hows our pitch paragraph?

Alen

Liam McGrath

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May 27, 2012, 10:14:16 PM5/27/12
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Either of those sound good to me
I have sent that off to Winyu this is it. Is that what you meant?

The princess has been taken to the castle of monsters and the adventurer before you has failed in his efforts to save her. It is up to you to save the princess by solving the puzzle of monster castle. The great witch leader and the adventurer’s robot will help you in beginning your quest but from there you will be on your own. There will be many monsters and difficult puzzles to solve before you have to beat the boss that has taken the princess. Will you be able to save the princess and win the prize of Monster castle? The fate of the princess and this world is in your hands.


Liam

Chen Xiang

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May 27, 2012, 10:16:44 PM5/27/12
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Yes that's awesome thanks, so let's make it 230, and I've told other guys.

Chen Xiang

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May 28, 2012, 8:43:15 AM5/28/12
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Hey Liam,

What's the script in the "key"?

and the ghost of skeleton is outside of the building lol 

Cheers,
Allen

Liam McGrath

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May 28, 2012, 9:37:02 PM5/28/12
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Hey man,

/*( Simple Key )*/

string gStrLockName = "Uber-Secret Name";

default{
    state_entry(){
        llListen( -1, "Lock", "", "Keys Please" );
    }
    
    listen( integer vIntChn, string vStrNom, key vKeySrc, string vStrMsg ){
        string vStrTmp = llGetObjectName();
        llSetObjectName( "Key" );
        llRegionSayTo( vKeySrc, -1, gStrLockName );
        llSetObjectName( vStrTmp );
    }
}

Thats the key script

HAHA my bad I will delete it as we don't need it anymore.
Also do you think giving a key to the baby dragon that he will give you once he gets the turkey?

Liam 

Liam McGrath

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May 28, 2012, 9:45:04 PM5/28/12
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If you think that is a good idea would you be able to share the talking scripts that are already in the baby dragon with me and I will put them in the one that I have working.

Cheers,

Liam

Chen Xiang

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May 28, 2012, 9:55:58 PM5/28/12
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yeah sure, I will share it but seems second life always has some problems when sharing the scripts, will let you know when ready 
Allen
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Chen Xiang

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May 28, 2012, 11:14:35 PM5/28/12
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Hi Liam can you share the scripts of the keys into the google docs please

Liam McGrath

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May 28, 2012, 11:53:36 PM5/28/12
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Its down the bottom of scripts now man

Liam
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