Darksiders is a hack and slash action-adventure video game franchise created by Vigil Games, now developed by Gunfire Games, which consists of some of the original members of Vigil. The series is set on a post-apocalyptic Earth, where mankind faces near-extinction and angels fight a losing battle against the demon hordes for control over the world. Among them are the Four Horsemen of the Apocalypse, the last of the Nephilim who are tasked to bring balance to the universe.
The first installment in the franchise, Darksiders was released in 2010 for PlayStation 3, Xbox 360, and Microsoft Windows. Originally set in a modern-day Earth, a war breaks out between Heaven and Hell. War, one of the Four Horsemen of the Apocalypse, finds himself on Earth in the midst of the battle. After War is killed in the battle, the Charred Council blame him for destroying the balance and starting the apocalypse. War vows to find the one truly responsible, so he is sent back to Earth, where 100 years have passed, in his search to find them.
The second installment in the franchise set parallel with the first game, Darksiders II was released in 2012 for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360, this time with the protagonist as Death, the second of the Four Horsemen of the Apocalypse. Believing his brother War is innocent in his crimes, Death sets out to erase the crime War was blamed for as well as to try to resurrect mankind.
An enhanced version, titled Darksiders II: The Deathinitive Edition, was released on October 27, 2015, for PlayStation 4 and Xbox One, and on November 5 for Microsoft Windows. A Nintendo Switch version was released on September 26, 2019. It was published by Nordic Games, who had acquired the rights to the Darksiders franchise following the bankruptcy of THQ.
The third installment in the franchise and parallel sequel to its predecessors, Darksiders III was released on November 27, 2018, for Microsoft Windows, PlayStation 4, and Xbox One. It was later released on September 30, 2021, for the Nintendo Switch. The player takes on the role of Fury, the third of the Four Horsemen of the Apocalypse. Again set parallel with the first two games, Fury is sent on a quest to recapture all of the escaped Seven Deadly Sins. However, she is quick to find her mission to be a snipe hunt engineered to remove her alongside all of mankind from interfering with a much wider web of intrigue perpetrated on all sides.[3]
A spin-off prequel of the main series, Darksiders Genesis is a top-down action game which follows the fourth and final horseman, Strife, who, alongside his brother War, is called upon to save mankind from certain destruction at the hands of Lucifer. The game was released on Microsoft Windows and Stadia on December 5, 2019. It was subsequently released on PlayStation 4, Xbox One, and Nintendo Switch on February 14, 2020. Unlike the main series games, Genesis is developed by Airship Syndicate, who previously developed Battle Chasers: Nightwar, and comprises some of the original developers of Vigil Games.[4]
The Darksiders games feature an action role-playing hack and slash style of gameplay. Players take control of one of the Four Horsemen of the Apocalypse, from a third-person perspective, each of which characters offer unique play styles and equipment. In the first game, War's method of fighting is using a two-handed signature sword named Chaoseater, though throughout the game the player can equip various other items including a Scythe and a revolver. In Darksiders II, Death uses two scythes as his signature weapon, and in Darksiders III, Fury uses a whip and magic to tear down her enemies.
All Darksiders games generally have similar gameplay, as featuring an open world for the players to explore and a variety of puzzles to solve. Players can find chests that contain souls of the dead, which they can use to purchase a variety of items. The game has an emphasis on boss fights, where players need to learn their weak point in order to do vast amounts of damage. Players can also explore the open world by using the protagonists' own horses, War's being named Ruin, Death's being named Despair and Fury's being named Rampage.
Darksiders creator Joe Madureira expressed interest in a possible comic book series and film adaptation for the series. Madureira had been reportedly working on a screenplay, which he intended to sell its rights to a Hollywood studio.[8] A prequel novel set before the events of Darksiders and Darksiders II titled Darksiders: The Abomination Vault was released in 2012.[9] It was followed by a digital-first prequel comic series, titled Darksiders II: Death's Door, later the same year.[10]
The apocalypse is a pretty standard setting for video games. At this point, you've likely been tasked with saving the world so many times that the idea seems kind of stale. Which is why Darksiders is so refreshing, since humanity is already entirely wiped out, and now it's just a bunch of divine beings bickering over whose fault it was.
Darksiders takes a lot of inspiration from other, more successful titles, but what this series lacks in originality, it makes up for in setting and personality. And now you can play the second - and best - Darksiders game anytime you want on the Nintendo Switch.
Darksiders II: Deathinitive Edition - as you might have guessed from the punny title - puts you in the spiked boots of Death, one of the Four Horsemen Of The Apocalypse. In the first game, someone accidentally set off the Rapture, and now mankind is dead and the Earth is overrun by demons. War, another Horseman and the brother of Death, has been accused of being the culprit behind the premature end of the world and will be soon be sentenced to oblivion at the hands of a tribunal known as The Charred Council. So, since Death is the best bro ever, he rides out to find a way to bring humans back into existence to let War off the hook.
While the tale itself isn't the deepest and devolves into a standard quest structure of, "Go do this thing and then I'll tell you what to do next," the lore is quite fascinating, and the characters are likable and have some playful dialogue.
But no one has more fun in this game than Death himself. Darksiders II's version of the Grim Reaper looks like a purplish-grey Danzig wearing a skull mask, but sounds like a catty, gravelly-voiced Jeremy Irons. He's sarcastic, irritable, and wants everyone to just get to the point already because he's tired of their faces. His reactions to the people he bumps into and the situations he finds himself in are far more humorous than they have any right to be. And while he has more witticisms than you'd expect out of Death, he's not a complete barrel of laughs. He has no problem reminding people that he's the freaking pale rider, and he can end you if he so chooses. If it wasn't for this characterization, Darksiders II's narrative would probably be far less tolerable.
Darksiders titles have a reputation of being pastiches of other games. It's got the character action combat of God Of War or Devil May Cry, the vertical movement and traversal mechanics of Uncharted or Assassin's Creed, and the dungeon-centric puzzle-solving of The Legend Of Zelda. Darksiders II also decided to throw one more ingredient into this gumbo by including a loot system similar to Diablo. With so many different components all mixed together, it somehow manages to feel like it's own unique thing. It's certainly not innovative, but it ends up being pretty enjoyable.
All the different gameplay elements feel good, and the loot helps liven things up by constantly changing your armor and weapons. The drops weren't always all that interesting though, and it seemed like the best stuff came from side quests or chests, while the gear that enemies left behind was only incrementally better than what I had equipped. The dungeons you have to work your way through could drag on, and the solutions to some puzzles weren't all that clever. It's also worth mentioning that Dust, your faithful raven who's supposed to point out where to go, is utterly useless most of the time, which can make finding your objective a little annoying.
This Switch port doesn't have any major problems, but there were some concessions made to get it running effectively. In handheld mode, there were some loading hitches when opening doors or entering new locations on the map. Whenever a boss fight began or ended, the cutscenes wouldn't have any sound effects, so they just looked like monsters that were roaring silently. Death would also get caught on the scenery and frozen in place, leaving me no option but to spin around in circles until I had to reload my last save.
These bugs didn't hamper the experience, and in docked mode, it seemed to run smoother. However, if you're going to be playing this on your TV, you'd probably want to get it on a stronger console or PC, as it will obviously look far more attractive. So just know there are a few minor kinks when playing it on the Switch's smaller screen.
Darksiders II: Deathinitive Edition is a pretty good choice for a game to take on the go. The campaign is pretty long, lasting about 15-20 hours with plenty of content, so you could easily have it last for a long trip or commute. It doesn't set out to revolutionize the gaming industry, but it's a fairly solid action-adventure that's nice to have on the Switch.
At the very least, you should check it out to become acquainted with this interpretation of the Grim Reaper. I never knew I wanted a Death that sounded like Scar from The Lion King until now. Thank you Darksiders II.
A Switch review copy of Darksiders II: Deathinitive Edition was provided to TheGamer for this review. Darksiders II: Deathinitive Edition is available on the Nintendo Switch, Xbox One, Playstation 4, and PC.
Darksiders III releases tomorrow (you can read our review here) and like most games these days, there is a special edition version you can buy that is more expensive and includes more stuff. Darksiders' take on the special edition, however, goes above and beyond both in size and price. The Apocalypse Edition of the game retails for $399, includes four statues, and a whole bunch of other goodies. Here is a picture of the full box with a Benjamin Reeves for scale.
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