(Overview)
In short, all of us has experienced shuckles bulk one way or another. Generally used to set up rocks or webs, but can also be used to stall out the opponent in various ways with toxic, infestation or encore.
Shuckle is hard to bypass as it is both a physical and defensive wall, so your opponents are bound to switch when shuckle comes in unless they have a taunter, or a staller.
(Set)
Shuckle @ LeftoversAbility: SturdyEVs: 248 HP / 8 SpA / 252 SpDCalm Nature- Sticky Web- Infestation- Toxic- Stealth Rock
(Set comments)(Moves)Essentially, the moves given on shuckle currently are used to set up arena traps.
Sticky web and stealth rock are important ones as rock mono's tend to be on the slower side. Once you have set up however, then you are free to stall out your opponent with toxic and infestation. Infestation is used mainly to keep the target in while toxic takes effect too, so even if you don't end up fully taking out the opponents pokemon, it will be severely damaged and useless later in the Match
(Set details)When using shuckle, you'd want to keep him alive long enough to get the arena traps in. Shuckle should, or usually has, leftovers on him as he has no know regenerative moves other than rest.
His ability sturdy comes in handy, mainly because it assures you safety from any Steel mons, or overly boosted ones. So even if you can't get both traps in, you'll at least have the option of one or the other.
Finally, its EV's on 248 HP and 252 SpD because you want to keep shuckle alive as long as you can. Most threats usually come from special attackers like charizard mega Y and such, which can be a huge HP drain if taking multiple hits. And a calm nature for the SpD boost without loosing any vital stats.
(Usage tips)Use shuckle efficiently! If you can get the arena traps in without any problem, do that BEFORE you start the infestation/toxic. There is almost really no other way to use shuckle on a rock mono that could be more effective than this tactic, however, if your brave enough you can try power trick shuckle, or a complete Shell smash/Contrary stall one. Not much else can be said about this defensive monster.
(Team options)With shuckle, nearly any teammate could be better.
However, the best options would be terrakion and Omastar. Terrakion would be extremely better now, as you no longer would need to equip a scarf or a balloon on it just to avoid either the first hit, or immunity to ground. LO terrakion w/ swords dance practically ends all existing pokemon. Omastar is the ace however. Shell smash makes it a great sweeper, along with the rocks to get rid of sash's and the webs to slow opponents down, only priority can kill this beast.
(Strategy Comments)
As I've previously said now, shuckle can have a few different sets. Shell smash contrary is a nice one, but usually defeated due to coming across a steel/poison type, or being stalled to death. Power trick shuckle works as well, however that means your Defense at its lowest would be about 100. Not much can take more than a hit with defense like that, so both of these methods are usually rarely seen.(Threat)This pokemon is without a doubt a threat to nearly any team that comes across it. With the avid stalling, and the generally free set up due to bulkiness, it practically waves a flag with defeat on it. Don't underestimate shuckle, no matter what pokemon you may have, because in the long run, it'll hurt you in more ways than you can even think of.
On Tuesday, June 23, 2015 at 12:00:21 PM UTC-7, Symphonist wrote:
(Overview)Shuckle is only here to be an annoyance to the enemy by tanking nearly every move while you leisurely set up hazards or stall the life out of him. And with the ability contrary, you can make shuckle nearly invincible. These are many reasons why you should use shuckle, on rock mainly. Shuckle is hard to bypass as it has excellent mixed defenses, so your opponents are bound to switch when shuckle comes in unless they have a taunter, or a staller, which gives you time to utilize the free turn in many ways.(Sticky web support)
Shuckle @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Sticky Web
- Infestation
- Toxic
- Stealth Rock(Set comments)
Sticky web
(Moves)Essentially, the moves given on shuckle currently are used to set up arena traps.
Sticky web is the most important of them all as most rock pokemon are slower than even the most average pokemon. Getting sticky web set up can change the game by a lot, as it enables your team to now automatically be 50% faster.
Stealth Rock is the second most important move upon shuckle. Its not as important as sticky web because even though it get rids of sashes and sturdy, it would make no difference if your slower than the poke and the other opponent always gets the first hit.
Encore and toxic can have this same effect however, without being set up fodder for the other opponent as well.
(Set details)When using shuckle, you'd want to keep him alive long enough to get the arena traps in. Shuckle should, or usually has, leftovers on him as he has no know regenerative moves other than rest. Chesto berry, safety goggles and custap berry all work as well. Safety goggles/chesto berry enables to make sure you aren't put to sleep by spore, and the custap berry makes sure you have priority if your 1/4 low on health. Mental herb could work too, assuming the team has a taunter/Encore-er on their team.His ability sturdy comes in handy, mainly because it assures you safety from any Steel mons, or overly boosted ones. So even if you can't get both traps in, you'll at least have the option of one or the other. Finally, its EV's on 248 HP and 252 SpD because you want to keep shuckle alive as long as you can. Most threats usually come from special attackers like charizard mega Y and such, which can be a huge HP drain if taking multiple hits. And a calm nature for the SpD boost without loosing any vital stats.Char-y is difficuly for shuckle, assuming you don't have tyranitar, as the boosted sun fire blast/flame thrower is killer.(Usage tips)Use shuckle efficiently! If you can get the arena traps in without any problem, do that BEFORE you start the infestation/toxic. There is almost really no other way to use shuckle on a rock mono that could be more effective than this tactic, however, if your brave enough you can try power trick shuckle, or a complete Shell smash/Contrary stall one. Its sole purpose is to get the hazards up before the opponent can stop shuckle. Not much else can be said about this defensive monster, HOWEVER, it does make a good suicide lead as well against some teams, and is also a good sweeper stopper, depending on the type of pokemon.(Team options)With shuckle, nearly any teammate could be better. For the sheer fact that rock teams are generally slow, the webs are highly valued. Pokémon such as terrakion can now run more diverse sets without fear of being too slow, or too vunerable, while slow and powerful pokemon like rhyperior, tyrantrum or diancie can tear down the opponents defenses whie being nearly as fast, or faster than the opponent. And the rocks that shuckle sets up are well appreciated as it creates room for sweepers such as Omastar, with shell smash, or even rock polish mega-diancie.(Other Options)
As I've previously said now, shuckle can have a few different sets. Shell smash contrary is a nice one, but usually defeated due to coming across a steel/poison type, or being stalled to death. Power trick shuckle works as well, however that means your Defense at its lowest would be about 100. Not much can take more than a hit with defense like that, so both of these methods are usually rarely seen.(Threat)
Threats to shuckle are in nearly all corners. Steel types are probably the biggest threat. You cant set up toxic and infestation wont do much as well when Iron head, or flash cannon is destroying it in chunks. Some more threats are taunters, which effectively ruin the 3 out of four moves shuckle has. The least worrysome of these threats would be spore. Spore effectively waste time in what little you have to set up hazards, however assuming your opponent switch's, you have a good amount of time to set up things once you wake up.