Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Punch
- Superpower
- Psycho Boost/Zen Headbutt
- Rock Slide/Ice Beam/Ice Punch/Knock Off/Extreme Speed/Substitute
[SET COMMENTS]
This set is used to lure and eliminate very specific threats to the type. Fire Punch is primarily there for Genesect, as Deoxys-S not only outspeeds a scarf varient, but ohkos it 100% of the time. Superpower is great coverage moves that allows Deoxys-S to OHKO every Tyranitar varient, as well as landing the OHKO on Mega-Sharpedo. Superpower also allows you to do a minimum of 65% damage to 248 HP Mega-Gyarados and a minimum of 77% to 0 HP Mega-Gyarados, which should either KO him from the damage he took setting up. Superpower also allows Deoxys-S to revenge kill unorthodox threats, such as a Scarfed Krookodile. Psycho Boost and Zen Heatbutt is a matter of preference, as Psycho Boost generally deals more damage to bulky Fighting types that love to spam Knock Off, or to more psychically defensive walls, such as Conkeldurr, Hippowdon, Avalugg, and Swampert, but leaves with a nasty side affect of not being able to properly utilize the move once again before switching out. Psychic can be another option, but it is generally not preferred due to Psychic having a chance to not OHKO Scarfed Heracross. The last move slot can be utilized to target any other specific threat that you wish, but should be given preference to Rock Slide. Rock Slide OHKOs Bulkarona 94% of the time, who can easily 6-0 a Psychic team with a Lum Berry or Substitute set.. Ice Beam can be used to threaten Flying monos and general bird spam. More specifically, it can be utilized to OHKO Scarf Landorus-T, who would otherwise be a problematic threat due to his usage in VoltTurn cores. Ice Punch can be used over Ice Beam if Psycho Boost is being used as well, but note that a -1 Ice Punch from an Intimidate can only OHKO offensive Landorus after he's gone through two rocks switch ins. Knock Off can be used against opposing Psychic types, who wall Deoxys-S otherwise, and allows Deoxys to serve as utility. Extreme Speed can be used if your team lacks speed control outside of Deoxys, and Substitute is an option to more reliably defeat Bisharp.
Usage Tips
========While technically not a glass cannon, Deoxys-S is best used as a hit and run revenge killler, as the combination of hazards, Life Orb recoil, and priority can wear him out quickly.Team Options========Deoxys is best paired with bulkier mons to fall back on to in a revenge killing attempt. Slowbro has great psyical bulk that allows Deoxys plenty of room to switch out of a sticky situation. Assault Vest Meloetta/Gallade or specially defensive Jirachi can also accomplish the same. Mega-Medicham and Mega-Gardevoir also appreciate faster threats being eliminated and make excellent partners.[STRATEGY COMMENTS]
Other Options
=============Hazards Lead
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt/Magic Coat
- Stealth Rock
- Spikes/Magic Coat
- Skill Swap/MagIc Coat
The is more of a hyper offensive, hazard spiking lead. Taunt allows Deoxys-S to continue stack hazards and prevent the use of Defog as Deoxys has the fastest Taunt in the game ignoring Prankster users. Magic Coat is is also an option to allow Doexys to out prioritize a Prankster Taunt and allow it to do its job. Skill Swap allows Deoxys to bypass Magic Bounce, insuring Deoxys to get Stealth Rocks up or a minimum of one layer of Spikes in conjunction with a Focus Sash.
Dual Screens Lead
Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Taunt/Magic Coat
- Reflect
- Light Screen
- Knock Off/Magic Coat
Deoxys-S can also pull off a quick dual screens lead to allow a team member to set up and provide immediate offensive pressure. Taunt allows Deoxys to keep your side of the field free from hazards and prohibits anything from setting up, while Magic Coat prevents you from being Taunted by Prankster users. Knock Off is here to purely provide utility, but a Taunt bait set with Taunt and Magic Coat can be utilized as well, seeing as how both moves prevent Deoxys from actually becoming Taunt bait.
While Deoxys-S can also be utilized as a support lead, a hazard stacking approach is not recommended, however, constant offensive pressure has to be applied in order for said hazards to remain on the field, and Psychic is a type that cannot do hyper offense too well. Deoxys-S can also serve as a rapid screens setter, but his bulk generally leaves him outclassed by the likes of Cresselia or Mewostic, who can do that job and better, while having better switch in opportunities.
Checks and CountersDark/Ghost types with priority. Deoxys is almost always forced out against the likes of Aegislash, Spritomb, Absol, and Bisharp.
Any bulky mon can generally scare Deoxys out, as Deoxys usually fails to 2HKO bulky sets and risks being fainted in the process.
**Insert Threat Here**: Deoxys-S can becoming threatening due to his speed and unpredictable movepool. Revenge killing attempts can often end with a nasty consequence if Deoxys happens to be carrying the required coverage move, such as Ice Beam for Scarfed Landorus-T or Fire Punch for Genesect. Very few things can actually outspeed it, and its movepool is wide enough to hit a majority of the tier for super effective damage.