Swampert is a baller! Nothing else needs to be said.
In all seriousness, this analysis is meant to be an example of how to go through the whole process.
I posted to the reservation index that I would like to write an analysis for Swampert on Water teams, which was approved by a member of the QC team (me :P)
After getting approval I started this topic. I will be editing this post as I create my analysis.
(June 22)
The first step is to copy in the analysis template and add the sets (I'll start with two).
I have 72 hours (3 days) to get my analysis outlined and change the tag from WIP to QC.
You should not comment on any analysis in the WIP stage.
Community input happens at the QC stage!
(June 23)
I updated the Overview section and started writing the analysis for the Physically Defensive set.
I don't have as much experience with Mega-Swampert, so I'm going to build a team and do some testing on how it fares in the current metagame before writing the analysis.
I'll also we asking for additional critiques of my Mega-Swampert set from people that have used it more that me when I get to the QC stage
[OVERVIEW]
Swampert is one of the premier electric immunities one may chose for a Water team. Depending on the set, it may fill multiple roles, such as bulky support, hazard setter, phazer, bulky attacker, status spreader or late-game cleaner. Its role as an electric immunity also makes it an excellent hazard setter due to the frequency it will enter the battle against many teams. Although the dual typing provides a useful immunity, it also exacerbates the shared weakness to Grass type attacks. In general, Swampert finds its way onto many Water builds due to its ability to fulfill multiple roles with one Pokemon.
[SET]
Physically Defensive SupportSwampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Scald
- Roar/Yawn
- Toxic/Earthquake
[SET COMMENTS]
Moves
========Swampert is one of the best stealth rockers for Water because it will almost always enter the battle due its natural bulk and useful typing. Water STAB is important on any bulky water, and Scald is the preferred choice because of the burn chance. Waterfall should not be chosen on bulky sets, unless you plan to run earthquake and invest in Atk. Roar allows Swampert to serve as the teams phazer. Yawn is slashed as it provides a form pseudo-phazing, while also supporting some of the setup sweepers that are common on Water teams. Toxic provides Swampert with another method of dissuading setup, while also putting bulkier switch-ins on a timer. Earthquake can be used in the last slot, but is typically not needed as Water teams have other Pokemon to punish types that are weak to Ground attacks.
Set Details
========Describe the other aspects of the set such as what the EVs do and nature/item.Usage Tips
========Describe how to use the Pokemon in question.Team Options========Describe some teammates that would be a good idea to pair with this Pokemon.[SET] (use PS! importable format)
(Mega) Swift Swim SweeperSwampert @ Swampertite
Ability: Damp
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick/Rain Dance
[SET COMMENTS]
Moves
========
Describe what the moves on the set do.
Set Details
========
Describe the other aspects of the set such as what the EVs do and nature/item.
Usage Tips
========
Describe how to use the Pokemon in question.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
[STRATEGY COMMENTS]
Other Options
=============List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.Checks and Counters
===================**Insert Threat Here**: Describe why the Pokemon is a threat.