Sometimes, when I start my machine, the volume control is set to 100, but it plays relatively quiet. I can fix it by rebooting my machine. Is there a way to restart audio devices, without rebooting the computer?
Check your device manager and go to audio in and outputs. Now check the box show hidden devices (in view) and delete all the devices other than the ones that you have when you didn't show the hidden devices. Reboot.
I imagine there is a simple solution to this, but I've got a vocal track in Ableton that needed some editing in Audacity. I saved over the .aif file that is being used in my Ableton project, but it still seems to just play a cached version of that audio. Even when playing the clip in the browser view, I can see it is clearly not the updated waveform. Is it possible to force Ableton to reload audio clips?
Windows 7 uses drivers to interface with the equipment installed to the computer. Without a working driver, a device can't receive instructions from the operating system. The Device Manager, accessible from Control Panel, enables users to control the drivers installed to the PC. If the audio output or input on the PC stops working, preventing you from giving a video presentation to potential customers or participating in a conference call with employees, the sound driver could be disabled. Restart the device in the Device Manager to restore function to the sound card.
I would try a different approach to try to solve this, first, instead of reloading the src of the audio, you can try re-creating the whole element and then load() and play() the new element (extracted from here: jQuery/JavaScript Change Audio Source dynamically ), like this:
Depending on your approach and wishes for how everything is set up on your page, you could have a "div" area on your page that you refresh with an AJAX type GET on your page. That way you will have reloaded the video into your page, and then proceed with your "play" function as you normally would.
Sometimes I open up CbB before I turn on my audio interface. So when I I look in my preferences, my AI doens't show. Is there any way to refresh this so that it shows up after I turn on my AI without closing down CbB and reopening it? Never had this problem with other DAWs.
If this works you should be able to open the audio file in melodyne directly from logic (select the required audio and then Options > Open In Melodyne) , and it should refresh the file in logic when you save it in melodyne. (You can Shift+W to open the external editor too).
Alternatively, I think you can also open the browsers view (top right of logic), Then in the project tab, select the audio file you wish to refresh, open the Audio File menu (top of the browser) and select 'Update file information'.
I've solved this question, so I will be locking it, but I'm leaving my answer here for others. My main goal was to figure out how to disable the default Sugarcube functionality which saves the user's place in the story on a browser refresh. JQuery has a built-in handler for detecting "deloading" a page that fires both when closing the window and when refreshing the page. So all I needed to do was add a handler binding to my story Javascript that restarts the engine before deloading the page:
Just to be clear, since they give you totally different answers, what do you mean by "when a player refreshes the page"? Do you mean, "when a player goes to a new passage in the game"? Or do you mean, "when the player hits the reload button on the browser, F5, or CTRL+F5"?
Whan remains so far unclear to me is the internal handling of the paint process and audio processing, and how they are interleaved and when repainting is triggered and how often. Too often might impact CPU.
Hi and thanks for your replies.
So from my understanding if there are some collective GUI changes to do, they have to wait in a queue until it happens. Frame drops are probably not so much of an issue (if GUI updates are ment), but audio frames are.
when the ProcessBlock routine is started to process an audio buffer, can it be interrupted by the editor callbacks or not. If yes, I would have to make a freeze copy of all relevant parameters as a first step inside the ProcessBlock routine, since they could be changed anytime leading to inconsistent processing.
Please understand that the clips shown in the Pool are not identical to audio files on your hard drive. Clips can indeed refer to several audio files at the same time. The Pool does not really show that but if you do what I asked you to do above you can get an indication if the clip actually contains audio from files that are not shown in the Pool.
A clip is a reference to one or several audio files. If the clip initially is 4 seconds long than it will still be 4 seconds long even if you exchange the audio file in the Explorer.
Since the clip is 4 seconds long, any audio event referencing to this clip cannot be more than 4 seconds long.
It seems it is not a good idea to change audio files of a Cubase project in the Windows Explorer. There is a way to substitute old files with new files in the Pool it self but I have forgotten how to achieve this.
If you rename an audio device and then refresh the list of devices, the new name of the device does not appear in the list. Instead, its previous name is displayed. To update the name of the device in the list, you must start a new MATLAB session.
To reduce the likelihood of unwanted applications using your microphone, turn off automatic access to your audio device. You can change these settings at any time. After granting permission to a website once, your browser may be able to access your microphone automatically for that site on future visits. Use the browser settings for Google Chrome to revoke access for specific sites after you have initially allowed access.
I'm wondering if there's a LaunchAgent or LaunchDaemon to restart which would remedy this. I've already tried killing the coreaudio daemon (and it dutifully automatically restarted) but that didn't fix it.
That fixes some problems my aging MBP has been having, where it sometimes fails to detect headphones or decides the speakers aren't connected. No guarantees it will work for every audio problem, but it's worth a shot.
Step 3: Right-click on your audio driver entry and then click Disable device option. Click the Yes button to disable the device driver. If you are asked to reboot your PC, save your work, close all programs, and reboot your PC once.
Maybe something is cached or stored on the initial time it plays and that causes it to not play again on a refresh. Is it fairly simple straight forward js and jquery or anything else too? Have you tried it on a page without the ads? Maybe the ads are affecting it.
Changing GPU outputs and cables makes no difference. Behaviour differs depending on whether I'm using Xorg or Wayland:
- on Xorg: the only available refresh rates for 4K (both in KDE settings and xrandr) are: 24Hz, 25Hz and 30Hz, audio is fine.
- on Wayland: in addition to the options above I can also see 50Hz and 60Hz modes, but when activated, both result in 'chipmunk' like audio, everything seems speed-up, voices are high-pitched, etc.
I have an app that uses a paginator to display a series of audios, 5 per page. I listen and label audio, then press the save button and that causes the data to be saved and the audio to be added to a list of completed audios using SessionState.
For the past few months I've been having issues with getting voicemails. My voicemail won't refresh automatically and most of the time when I do it manually, it spins for a long time before either doing nothing or brining up error code 9007.
To do this in Windows 10, right-click the audio icon in the System Tray and select Open Sound Settings in Windows 10. Click the drop-down menu for Choose your output device and switch to the other source.
In Windows 10, the Get Help app will ask for permission to proceed with the diagnostics and try automated steps to fix the problem. Click Yes. The Windows 10 troubleshooter will then your system for audio issues. It may try to play a tone and ask if you can hear it. It might also try to update your audio driver. Allow it to take the suggested steps. If the troubleshooter is able to resolve the glitch, great. If not, it will tell you that it couldn't fix the issue and offer some Microsoft support articles that might help.
In Windows 11, the troubleshooter cuts to the chase and automatically starts the quest to detect audio-related problems. Depending on your audio setup, you may be asked which device to troubleshoot. Choose the correct device and let the troubleshooter proceed on its mission.
Another way to run the troubleshooter in both versions of Windows is through sound settings. In either version, right-click the System Tray audio icon and select Open Sound settings or Sound settings.
Select your default audio source and click Configure. Click the Test button to hear if any sounds come out. Finish the test. If there's still no sound, select the Properties button.
At the Properties window, click the Advanced tab and uncheck the box for Enable audio enhancements. Then click the Test button. Next, click the tab for Spatial sound and made sure this option is off.
If the sound still isn't working, close all of the sound settings windows. Right-click the Start button and select Device Manager from the menu. Click the right arrow for the entry for Audio inputs and outputs and double-click your default audio source. Then click the tab for Driver.
ffe2fad269