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Sumiko Fagnoni

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Jan 24, 2024, 11:38:32 PM1/24/24
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I've sort of gotten "into" making elaborate Halloween costumes each year. And in past years, I've tried to build small speaker systems into my costumes and rig them up to at least play certain movie soundtrack music. But I stayed clear of micro-controller-based solutions because problem-solving how to build some of my costumes was / is time-consuming enough without me having to climb huge learning curves of other technologies. And, in those past years, my two big problems were: fitting whatever player device into my costume (and concealing it)...and getting some decent volume out of cheap speakers when everything's battery-operated.

sound effects board no download


Download » https://t.co/hqP29kHGvH



I would like to have at my "fingertips" buttons that will trigger the playing of 4 or 5 sound-effects. The sound-effects don't have to be of super high quality. They will be animal sounds (which I'll have to locate online). But maxing out the volume will be something I'd really like to do this year.

(So often in the past, I'm outdoors and there are people all around me, but if anybody's standing more than 6 feet away from me, they can't hear anything at all. I'm not saying I need to project to the nose-bleed seats, but I want to do better than I've done in the past. Two years ago, I had tried using a very small battery-operated amplifier that guitar players might actually use, combined with an MP3 player. But I ended up being unable to find a place to fit the darned thing into my costume -- Ironman. And last year, I decided... screw it... I played my soundtrack music from a boom box, but I only did it when I was going to be in one place for a good chunk of time.)

I'm not too worried about dealing with configuring the Arduino and dealing with scripting, as I work in IT full-time with my day-job and I know PHP and some C# / .NET, plus my day-job role for 14 years has been more of a general troubleshooter who's been exposed to a lot of technologies. But again, the LESS TIME I need to spend troubleshooting problems or solutions on this, the better. (Each year, my costumes have been becoming more complex to pull-off and I usually learn some new aspect of costuming or mask-making, so I have to invest a lot of my future time there. So this whole sound effect thing is sort of secondary in priority.)

When students answer a question correctly, the receive a random positive sound effect that reinforces their response and encourages others to respond as well. Likewise, incorrect responses receive a humorous selection of negative sounds or phrases, again keeping everything light and encouraging participation. Additionally, I like to use the sounds of crickets or snoring when students aren't responding to questions in a timely manner.

I have often thought it would be handy to have a sound board like this in my face-to-face courses and have instinctively reached for the sound board that I do not have at certain points in my classes.

I am unable to share the Freeform document in its interactive state, but I hope that by sharing the story and a short video, you might also be inspired to create and use your own sound board in classes. I simply used the "Insert from..." option to select all these sound effects that I had placed in one folder. A little time adding some shapes and tidying up the placement and voila!

I'm currently using the HX Effects with a Joyo R-15 Preamp House pedal which acts as a 2 channel preamp (clean and gain channels) and direct box. It even has an effects loop. It's doing a decent job for me for going directly into the soundboard as it has an XLR direct out with ground lift. I tried the Two Notes Le Clean as well and while it has a decent clean channel the gain channel sounded like garbage to me. I was wondering what everyone else might be using in this way to go direct into the sound board when using HX Effects? Always looking for ways to improve things. Appreciate any feedback - THANKS!

Buy a pedal that emulates the sound of an amp. Put it in the effects loop of your unit. That way you can have stereo delay after your amp. I recommend Joyo products, they have a great sound. In this video I show how convincingly good it can sound, if the signal is going to an frfr from it.

Rock & Troll is one of those games. It is a chance based game where you collaboratively try to build a path to a treasure before the dragon reaches it. Every player has to flip a tile which is either a part of the path (good) or a dragon (very bad). To increase engagement during play I often add sound effects. I was thinking: this can be improved and automated. For example, by doing this when a dragon tile is flipped:

The idea is to unobtrusively detect game state and add sound effects at critical moments. The sound effect should be playing without too much lag, ideally within about 200ms, so it feels immediate and connected to the game event. To implement this a camera based system with robust, fast object detection seemed like the way to go.

To create the dataset I wrote a small script which took a webcam picture every few seconds while I was manipulating the board and tiles. This resulted in about 130 pictures, some with no dragons and some with six, 300 labels in total. For annotating the dataset I used the free roboflow web-app which also hosts the final dragon dataset. After augmentation, the size of the dataset can be tripled. The command to extract images from a webcam looks like this on my system:

There are a few ways improve the robustness of the system. During a game there are only more and more dragons: if the script detects less dragons than before it is probably a false negative or there is occlusion. Additionally, the dragon tiles remain in the same location once they are placed on the board. This means that new dragons are expected only in certain regions of the image. Both heuristics can be used to together to improve robustness.

The ease-of-use, performance and accessibility of these deep-learning systems is great. Only a couple of years ago it would take months of hard work to maybe only approach similar detection performance. Adapting this idea for other board games and more types of tiles or board game events should be very possible.

Would you like to add audio/sound effects to your next project, without an Arduino+Shield? Or maybe you don't even know how to use microcontrollers, you just want to make a sound play whenever you press a button. What about something that has to be small and portable? You are probably feeling a little frustrated: it's been very hard to find a simple, low cost audio effects trigger that is easy to use and does not require any programming

Don't get me wrong, I love the MP3 Music Maker shield, and our Wave Shield is a dependable classic. But you still need to get an Arduino involved. There's all sorts of tricks with ISD chips or recordable greeting cards, but they never sound any good. So after a lot of engineering and tinkering we've come out with the Adafruit Sound Board, the fastest way to add audio effects to a project! We think this is the best sound board for props and costumes!

What do we mean by trigger effects? Well, depending on your project you may need to have audio play in different ways. We thought of the five most common needs and built it into the Sound Board so you just rename the file to get the effect you want. See the product tutorial for more details

The sound board is designed to be simple: it does not have polyphonic ability, can't play MP3's (MP3 is patented and costs $ to license, so this board uses the similar but not-patented OGG format, there's tons of free converters that will turn an MP3 into OGG), isn't reprogrammable or scriptable, and you can't have any other kind of trigger type. However, there's a good chance the project you want to make will work great.

We designed this board specifically for people who wanted to make props, costumes, toys, and other small portable projects. Check out the tutorial for all the powering options, you can power from 3-5VDC so a 3xAAA battery pack or a LiPoly battery will work well. You can even use our LiPoly backpack to fit on top for an all-in-one rechargeable effects board

Don't get me wrong, I love the MP3 Music Maker shield, and our Wave Shield is a dependable classic. But you still need to get an Arduino involved. There's all sorts of tricks with ISD chips or recordable greeting cards, but they never sound any good. So after a lot of engineering and tinkering we've come out with the Adafruit Sound Board, the easiest way ever to add audio effects to a project!

What do we mean by trigger effects? Well, depending on your project you may need to have audio play in different ways. We thought of the five most common needs and built it into the Sound Board so you just rename the file to get the effect you want.

The sound board is designed to be simple: it does not have polyphonic ability, can't play MP3's, isn't reprogrammable or scriptable, and you can't have any other kind of trigger type. However, there's a good chance the project you want to make will work great.

A good sound effects board can improve your live broadcast quality and attract more viewers. This sound effects board can not only meet your various needs for sound, but also has strong compatibility and a convenient connection. This will be a powerful assistant for your live broadcast!

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