Twitch Launcher Minecraft Download

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Ceola Roefaro

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Aug 4, 2024, 11:34:31 PM8/4/24
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Modsare perfectly safe to download as long as you get them from legitimate sites. I would recommend only downloading mods from inside of the Twitch launcher, from CurseForge, or from these forums (which typically link to a CurseForge page). All mod files uploaded to CurseForge have to be approved by staff members after they have taken a look at the files and made sure that they are safe.

Do not download mods from third-party sites such as 9minecraft, as they occasionally include malware in their downloads or label mods for different versions than the ones they support, which will only cause crashes.


Optifine is a bit of an exception to this rule. Optifine has their own website and is not hosted on CurseForge. However, it is perfectly safe to download. Hundreds of thousands, if not millions, of people have downloaded the same file that you will be downloading and have had no problems.


Developer sites I'm usually never sure of since 2 (Chickenbones creator of Not Enough Items in 1.7.10 and prior, as well as Aidancbrady creator of Mekanism), while great developers, had ad site redirects to adfly, and aggressive ad sites then and today. MrCrayfish so far has been the only one I've had success with their site for so far with 'developer' sites. Not like all are bad, just my experience of course in the past. Their files were safe but those developers had me never wanting to try their mods out or update them with the 'adfly' obstacle all the time no matter the adblocker or 'avoidance' strategy. So be careful with some sites, Planet Minecraft also, a good-ish site but some creators can be annoying with ad site redirects just to access their 'community content'. It's sad when people do that. I'd give them donations instead, not go through an obstacle to access a community creation :(.


Was playing on a modded minecraft server( one that i setup) as soon as I opped myself in-game the client crashed and malwarebytes popped up a ransomeware warning. Pretty sure this is false positive as nothing on my system could cause this looks to have been triggered by something in-game


Today when I hopped into the end portal in modded Minecraft, MalwareBytes blocked jawaw.exe here: C:\Program Files (x86)\Minecraft Launcher\runtime\jre-x64\bin/javaw.exe and marked it as ransomware. I am playing the Skyfactory 4 modpack using the MultiMC 5 launcher.


I am trying to run a minecraft modpack from Twitch. The modpack runs in minecraft version 12.2, so it uses the old minecraft launcher. When I try to launch it, the following is displayed in the game output:


'''Exception in thread "main" java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap') at net.minecraft.launchwrapper.Launch.(Launch.java:34) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)'''


Although it is impossible due to some recent updates, to download RLCraft as a package from forge servers this installation method is rather complicated. As such most people choose one of two alternative services for launching the modpack that are both rather easy.


Overwolf (CurseForge) and Technic are both alternative launchers. Once you download and install either simply search for the modpack, install it and hit the play button. It is however highly recommended to use the Overwolf/CurseForge launcher, as it causes far less issues and is much easier to work with. It will also allocate the right amount of RAM required for the modpack right off the bat, which Technic will not do. Generally speaking, Technic should only be used by those already experienced with it.


When you click play, the Minecraft launcher will show up. After this, you can hit play. After hitting play, Minecraft will boot up. Be patient, as this is a modpack, which means it will take longer to boot up.


Step by step instructions on how to install manually RLCraft. This method works with the original minecraft launcher and should also work with other launchers, but depending on which one you use the steps may vary.


When you start up the pack with the twitch launcher, it will normally use an old Java version (1.8.0.25) which is too old to run SevTech properly.You can change the Java version by going into 'settings' and then 'minecraft' in the twitch launcher.


Then tell it to use the JAR-launcher instead of the native launcher and then choose a newer version of java (all installed versions should appear in the list). Make sure that you have installed the correct version (32 or 64 bit).The recommended version is 1.8.0.161 or above.


I successfully installed Replay Mod to SevTech 3.0.8, but when adding any combination of Replay Mod version, Forge version (I've tried half a dozen, including recommended, most recent, and packaged with Twitch launcher), and OptiFine (D1 crashes it but E3 works), I get a crash when trying to load data about rendering tipped arrows:



[edit: cut the crash report, it's in a pastebin link in a later comment now]



Any insight?


Try removing other mods until you're left with only RM + the conflicting mod(s). If you want to be efficient about it, throw out half of the mods at once and depending on whether it still crashes, continue with the remaining ones or the ones just thrown out.

Once done:



Please post the contents of the fml-client-latest.log file inside the logs folder inside your .minecraft folder to some pastebin site and link to the post here.



Note that this log will only contain information on the last time you started Minecraft, not any previous runs.


Thanks, I'll try that. It's a huge mod pack, so it'll take some trial and error, especially since the installer is via Twitch. 3.0.8 didn't crash, but I can't see the menu at the start screen to access replays (the recording indicator shows, and it writes files to replay_recordings, and I found YouTube videos of RM being used with SevTech, but not with advice on how they made it work!). I'll make a fresh 3.1.1 install via Twitch, add OptiFine and ReplayMod, and start pruning mods and hope it doesn't break something else to the point that new crashes override this one...


Here you go:






There wasn't an "fml-client-latest.log" but there was a "latest.log" in the folder containing the SevTech instance (Twitch doesn't install it in the .minecraft folder, so no logs are being generated there when I play SevTech). I also have the crash log:






I removed mods in clumps by alphabet to keep track easily, and ended up with ReplayMod, Optifine to satisfy its dependency, and JustEnoughIds-1.0.2-26 as the only mods in the mods folder. Again, this follows installing SevTech 3.1.1 via Twitch, removing BetterFPS to avoid an Optifine conflict, and adding Optifine_1.12.2_HD_U_E3 and replaymod-1.12.2-2.1.4. There are no shaderpacks installed. Every crash report refers to "NoClassDefFoundError: net/minecraft/renderer/entity/RenderTippedArrow".



I hope this helps, let me know if this is not the log you are looking for...


Ah, yes, I remember some bug which only triggered when JEID is installed. Give this snapshot version of the RM a try, it should have a fix for that bug.



In case you haven't figured out the main menu: That's probably the CustomMainMenu mod, see here.


You are a legend. That snapshot version worked like a charm (added to a clean SevTech 3.1.1 install, looks like JEID was added with 3.1.0), worked a bit with the CustomMainMenu config file and it's a complete success! I must've scrolled right past that bit in the documentation. Tested it and I can view the replay and it looks great. Thank you so much for everything you do, this mod is amazing!





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