Ifyou fit the afterburner detent (i.e. reversed from factory fit) you may find the standard throttle setting do not give the wanted aircraft behaviour. For example 100% mil power up to the detent for F/A-18C, or getting above 85% power in the non-afterburning A-10C. I tend to swap between these two aircraft so the throttle always has the afterburner detent set-up. The problem is that the Warthog Throttle afterburner detent (position or state) is not modelled by DCS. So you need to re-map the throttle to mimic the general behaviour.
Why doesn't gaijin want planes with afterburner like the MiG-17? I read some other forums threads about afterburner and people said it would make a plane overpowered. So I decided to look up some info on afterburner on Wikipedia. I was told afterburner is used to travel supersonic and shorten take off distance. Gaijin said they will not add supersonic fighters and take off distance isnt an issue with most planes. With that said. How will afterburner be overpowered? My second question is what is the difference between WEP and afterburner in jets? The F9F and F-80C both have WEP. Does WEP work similar to afterburner?
Since afterburner injects fuel directly into the exhaust it consumes a lot of fuel drastically decreasing the range of a fighter. Can Gaijin add the MiG-17 with afterburner modeled so that it consumes fuel quicker therefore making its range much shorter?
Let me give you a analogy: Let's say that you are used to lifting 100 lbs at will. It really doesn't bother you that much at all. Now, if you REALLY need to, you can lift 175 lbs. But it's not something you can do for very long. In fact, if you have to do it for more than a few minutes, you'll become so exhausted you're collapse.
Now lets say you are used to that same 100 lbs at will, but if I start playing The Rolling Stones, you can lift that 175 lbs. forever. So long as the Rolling Stones keep on playing, that 175 keeps on rolling.
in English, WEP is pushing the aircraft's engine over it's normal limits. Afterburner keeps the engine output the same, but dumps a bunch of fuel into the jet exhaust causing an explosion and significantly increasing the aircraft's speed. It's technically possible for an aircraft to have both WEP and afterburning capabilities but I can't think of any of the top of my head
No its not how afterburner works. Afterburner has speed restrictions, altitude restrictions, and time restrictions just like wep does. The mig 21 is limited to afterburner. This is from the DCS Mig 21 manual.
You are allowed all sustained and transient throttle settings at airspeeds of not less than 400km/h. Your allowed to accelerate engine to full throttle power and to throttle it down from reheat or full throttle setting to any required setting at altitudes above 15000 meters when airspeed is not less than 600 kmh. At altitudes above 18000 meters engine run is allowed at reheat settings and is permissible to cancel reheat by moving throttle to full throttle at air speed of not less than 500 hmh. In this sim if you maintain below 400 kmh and 15000m and yank and bank with afterburner on too long yes you will damage your motor.
Maximum time of engine continuous run at second reheat setting is not over 3 minutes. Repeating selection of this setting is allowed after at least 30 second interval. 1 minute in time of war and 30 seconds off. The afterburner also runs through fuel very quickly. Second reheat setting uses something like 4.5 liters of fuel a second.
Through my own research as well. One minute on stage two after burner is considered one hour of life on the engine. I am not sure if afterburners like this could be continuously maintained in flight. Afterburners need a lot of airflow as to run properly. Once we add compressor stalls etc. I say add afterburners and make failures related to throttle transients of different settings. I am an aircraft mechanic in real life. Anytime you start to play with the airflow through a jet engine it starts to do funny things to the engine. The burner section of the motor is actually using the air from the compressor section as a wall to push on to direct the flow of hot exhaust rearward. If this wall is disturbed the flames come forward!. I could imagine the same exact thing could happen to an afterburner section in a way. Force the turbine too hot and damage bearings and blades. I am wondering if any of the early aircraft could run continuous afterburner. I would think their would be one. That would be the SR71.
Maximum time of engine continous run at second reheat setting is not over 3 minutes. Repeating selection of this setting is allowed after at least 30 second interval. 1 minute in time of war and 30 seconds off. The afterburner also runs through fuel very quickly. Second reheat setting uses something like 4.5 litres of fuel a second.
Through my own research as well. One minute on stage two after burner is considered one hour of life on the engine. I am not sure if afterburners like this could be continuously maintained in flight. Afterburners need a lot of airflow as to run properly. Once we add compressor stalls etc. I say add afterburners and make failures related to throttle transients of different settings.
I completely agree kev. Now I don't know all the limitations to every aircraft but in the early days building stout aircraft engines was more difficult than today. We learned a lot. I could imagine that this information was state secrets. Who has this information could mean life or death for the guy flying a aircraft equipped with a certain powerplant.
I for one have been next to a 727-200 equipped with Pratt and Whitney JT8D-15A's while we were running the engines from forward thrust to reverse. My guess is that the gentleman in the cockpit did not slowly decelerate from forward thrust to reverse and just slammed the lever into position. I was standing 25m to 30m away from the #3 engine. I heard the loudest bang and seen the biggest flash I have personally seen come out of a engine to date. I would say 6 foot flames came out the top and the bottom of that engines thrust reverser. It scared me to death very much so because I was not ready for it. I had a headset on and it sounded like a gunshot or some other type of explosion. However their might have been laughter in the cockpit. I am not sure on that one.
alright you downloaded afterburner
extract the zip folder to be greeted by... a rar file? yeah I don't get the double compression either
extract that with 7zip and get to installing it. now through out the install you might be asked to also install Kombuster or Rivatuner server but I don't use either of those so opt out of it
when installing afterburner will do silent installs for both VCredist and Direct X so yay for that
after the install you are greeted with this hot garbage
click on the gearbox for settings and first things first lets change the UI
uncheck the tool tips box, those things are annoying, and down on the skins choose V3 for a no nonsense experience
below that are the start up options, you can have afterburner start with windows, and if you don't want clutter on the screen it can be started minimized, when minimized it goes to a icon on the task tray thing to the right
alright now you got your general settings down now lets setup a custom fan profile, don't worry its a piece of cake, mmmmm cake
go to settings>Fan
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now check the top box, now you can click any point on the grid to make a addtional fan curve point or you can click on existing points and drag and drop them, or you can click on a point and hit the del key to delete them
my profile is by no means a disirable one, I mine coins so I need a aggressive fan curve
I would recommend you have the fan curve top out at 100% at 80C on most cards
and hit okay when your done, to enable custom fan profiles to be applied click this button
the green highligh means its applied
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alright thats enough setup for now lets move to our other tools, GPU-Z, like CPU-Z it tells you a LOT of information about your GPU, but it also tells you varous stats like temps and stuff lets look at the first page
what you'll be mainly focused on this page is your current clocks and defualt clocks, keep those in mind
on to the second page
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this tells you a lot of stats about the GPU the main thing you want to keep an eye on is the GPU temperature, this is the temp of the chip and what most people neglect to mention or monitor is your VRM temps labled as VRM temperature 1 for core and 2 for ram, some cards don't have sensors on VRMs but that's still mostly Okay for noob level overclocking
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