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The World Wide Web is the key tool used by billions of people to distribute information, read and create it, and connect with others over the internet. The web has evolved considerably over time, and its contemporary uses are almost unrecognizable from its inception. The development of the web is often classified into three stages: Web 1.0, Web 2.0, and Web 3.0.

Web 1.0 was the very first version of the internet. Consider the read-only or syntactic web to be Web 1.0. The majority of participants were content consumers, whereas the creators were mostly web developers who produced websites with predominantly textual or visual content. Web 1.0 existed approximately between 1991 and 2004.

In Web 1.0, sites supplied static content rather than dynamic hypertext mark-up language (HTML) content. The data and content came from a static file system rather than a database, and there was limited interactivity on the web pages.

Most of us have only seen the web in its present form, which is also known as Web 2.0, the interactive read-write web, and the social web. You don't have to be a developer to participate in the Web 2.0 creation process. Many applications are built in such a manner that anybody can create content.

You may think and share your ideas with the rest of the world. In Web 2.0, you may also submit a video and make it accessible for millions of people to view, engage with, and comment on. Web 2.0 apps include YouTube, Facebook, Flickr, Instagram, Twitter, and other social media platforms.

Web technologies like HTML5, CSS3, and Javascript frameworks like ReactJs, AngularJs, VueJs, and others enable businesses to create new concepts that allow users to contribute more to the social web. As a consequence, since Web 2.0 is designed around people, developers just need to provide a system to empower and engage users.

Consider how popular applications like Instagram, Twitter, LinkedIn, and YouTube were in their early days compared to how they are now. All of these businesses generally go through the following steps:

When a developer or organization develops a successful app, the user experience is often exceedingly smooth, particularly as the program's popularity rises. This is why they were able to get momentum so quickly in the first place. Many software companies were unconcerned about monetization at first. Instead, they were primarily concerned with acquiring and maintaining new customers, although they would ultimately start profiting.

However, the constraints of accepting venture capital often affect the life cycle and, ultimately, the user experience of many of the services we use today. When a company seeks venture money to build an application, for example, its investors often anticipate a return on investment in the tens or hundreds of times that they put in. This implies that, rather than following a long-term, organic development plan, the firm is typically driven down one of two paths: marketing or data sales.

More data implies more targeted marketing for several Web 2.0 businesses, including Google, Facebook, and Twitter. This leads to more clicks and, as a consequence, more ad revenue. The use and centralization of user data are critical to the operation of the web as we know and use it today. As a consequence, data breaches are fairly frequent in Web 2.0 apps. There are even websites devoted to monitoring data breaches like and notifying you when your personal information has been compromised.

In Web 2.0, you have no control over your data or how it is kept. In reality, corporations regularly monitor and keep user data without their knowledge or consent. All of this data is then owned and managed by the companies in charge of these platforms. Furthermore, when governments feel someone is expressing a viewpoint that opposes their propaganda, servers are routinely taken down or bank accounts are seized. Using centralized servers, governments may easily intervene, control, or shut down programmes.

Governments routinely meddle in banks since they are also computerized and centralized. They may, however, suspend bank accounts or limit access to money during times of extreme volatility, excessive inflation, or other political upheavals. Many of these issues will be addressed by Web 3.0, which seeks to fundamentally rethink how we build and interact with apps.

Web 3.0, also known as Semantic Web or read-write-execute, is the phase (starting in 2010) that suggests the future of the web. Artificial Intelligence (AI) and Machine Learning (ML) allow computers to evaluate data in the same manner that people do, allowing for the intelligent development and dissemination of useful information based on a user's individual requirements.

Although there are several major differences between Web 2.0 and Web 3.0, decentralization is the defining parameter. Web 3.0 developers almost never design and deploy programmes that operate on a single server or store data in a single database (usually hosted on and managed by a single cloud provider).

Web 3.0 applications are based on blockchains, which are decentralized networks of many peer-to-peer nodes (servers), or a combination of the two. These applications are known as decentralized apps (DApps), and the term is often used in the Web 3.0 ecosystem. Participants in the network (developers) are rewarded for providing the best quality services in order to maintain a robust and secure decentralized network.

Many leading companies are presently conceptualizing and developing Web3, with Ethereum standing out in terms of early user acceptance and scope. While Web3's underlying architecture has not yet been determined, its decentralized nature is a key component of its planned design.

Web3 is envisioned as returning data ownership to end-users via decentralization. The ambition of Web3 is to construct new web protocols and infrastructure that should enable developers to build applications where users bring their own data and identity is no longer bound to any one platform.

A decentralized web is based on a peer-to-peer network that is built on a user community. Instead of a group of powerful servers, this group's own internet-connected nodes would host websites or apps. Each website or programme is dispersed among hundreds of nodes on various devices. This procedure decreases the likelihood of a server breakdown, hackers shutting down a website, or an oppressive government seizing and/or restricting viewpoints. The decentralized web is related to the dark web, which was designed by the US government to enable individuals and journalists under repressive regimes to express themselves freely, safeguard whistleblowers, and keep users safe by maintaining their identities. The anonymity and decentralized structure of the black web also allows criminals to operate freely, which is a possibility for Web3.

The Internet Archive, as one of the world's greatest nonprofit libraries of information and culture, including free books, music, movies, software, and websites, has been critical in ensuring that the internet stays free and open. As such, it has been one of the primary organizers of DWeb events since 2014, bringing together groups of individuals who are laying the groundwork for a decentralized web.

Although the notion of a decentralized web has been explored for many years, the majority of the web remains centralized in reality. The Ethereum network is now the biggest community-run decentralized network, powering the cryptocurrency ether (ETH) and providing access to hundreds of decentralized apps. Decentralized applications, or Dapps, are accessible for banking, arts, collectibles (including the notorious NFTs), gaming, and technology.

  • Blockchain protocols power the decentralized networks that enable smart contracts and trustless transactions. There are EVM (Ethereum Virtual Machine) based protocols like Ethereum, Polygon, DComm, BNB Chain, Avalanche, Fantom, etc. And there are substrate-based protocols like Polkadot, Astar Network, Acala etc. And lastly, there are other protocols like Solana, Cosmos, Phaeton
  • Financial Dapps are programmes that concentrate on developing cryptocurrency services to cover services for payments, insurance, lending, trading, borrowing, investments, etc. Examples - Aave Protocol, Uniswap, Compound, Nexus Mutual, dYdX
  • Digital ownership is emphasized in arts and collectibles Dapps via Non Fungible Tokens (NFTs), enhancing the revenue potential for content creators. These applications include art and fashion, as well as digital collectibles and music. Examples - OpenSea, Rarible, Unicus
  • Gaming Dapps are concerned with the development of virtual environments for gaming and engaging with other users. The key distinction here is that these Dapps make use of collectibles with real-world value. Examples - Axie Infinity, Sandbox, Gods Unchained
  • Dapps in technology focus on decentralizing developer tools, embedding crypto-economic systems into current technology, and developing markets for open-source development work. Examples - ChainLink, Zeeve, The Graph, Alchemy

Consider WordPress, a blogging platform that allows users to post their own content and engage with that others. It may seem easy as a web 2.0 application, but there is a lot that goes into such a platform's design to make it all possible:

Second, Wordpress's business logic must be defined in backend code (written in a language such as Node.js, Java, or Python). For instance, what happens when a new user registers, creates a new blog, or comments on someone else's blog?

Third, Wordpress's UI logic must be defined in frontend code (usually written in JavaScript, HTML, and CSS). What does the site look like and what happens when a user interacts with each piece on the page?

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