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Hi All,
For anyone porting their game to Andriod using MonoDroid, you can use Mogade and it works like a charm.
I've just submitted a pull request that adds MonoDroid support to mogade-csharp. You probably still want the MogadeClient code in mogade-windowsphone. In my game I just copied the classes across and ported the platform specific stuff (ie storage and connection checking) to Android. The unique identifier was generated on a per install basis using System.Guid.NewGuid().ToString() and saved/loaded as suggested here http://android-developers.blogspot.com.au/2011/03/identifying-app-installations.html.
Thanks again Karl for this awesomely flexible library!
Karl Seguin
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Jun 19, 2012, 10:54:59 AM6/19/12
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