SaveScore does not update "data" if the score is not higher than the old score?

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Samuli

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Sep 23, 2012, 9:38:11 PM9/23/12
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Hi,

when I save scores to Mogade in my game I use the "data" parameter to store the current level of the user. It is possible that when user starts a new game, he will get to higher level than before although the score is lower than before. When I post the new score, which may be lower than the score that is stored before, and the new highest level in the data parameter, it looks like Mogade does not save the result. Only when the score is higher than the already stored score, the posting, including data, is saved. Is that how it works? Would there be a way to force Mogade to store the data with every post to scores end point? Thanks!

Karl Seguin

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Sep 24, 2012, 10:58:03 AM9/24/12
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Mogade only stores the user's best score (and associated data) per scope.

You can change the mode to All Track Latest which will track the user's latest score (and data) across all scopes. 

If it's only for persisting the data, why not store it locally on the device?

Karl
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