Chapter 1 presents policies-a C++ idiom that helps in creating
flexible designs.
Chapter 2 discusses general C++ techniques related to generic
programming.
Chapter 3 implements typelists, which are powerful type manipulation
structures.
Chapter 4 introduces an important ancillary tool: a small-object
allocator.
Chapter 5 introduces the concept of generalized functors, useful in
designs that use the Command design pattern.
Chapter 6 describes Singleton objects.
Chapter 7 discusses and implements smart pointers.
Chapter 8 describes generic object factories.
Chapter 9 treats the Abstract Factory design pattern and provides
implementations of it.
Chapter 10 implements several variations of the Visitor design pattern
in a generic manner.
Chapter 11 implements several multimethod engines, solutions that
foster various trade-offs.
OOD Tsen@Taiwan
有空的人可以看看囉 ~"~
然後說明(討論)一下, boost 和 loki (pattern ...etc.)
觀念上有何差異 ... etc.
OOD Tsen 寫道:
> 那有人連boost一起看的嗎?
> OOD Tsen@Taiwan
相信Everybody 都會很高興的
豬老頭 寫道:
Loki/boost 做的事情之前都是靠shell scrript
(VC是靠Wizard)產生不同policy的source code
今天是用template可以比較系統化
其他的部分就再看看
OOD Tsen@Taiwan