Modifying Modelur Blocks

50 views
Skip to first unread message

Robert Platt

unread,
May 13, 2015, 6:06:35 AM5/13/15
to mod...@googlegroups.com
Dear all, A word of caution when using this great tool. I highly recommend trying to be as certain as possible about your building shapes, numbers of floors, etc., before creating Modelur blocks. Also, be 100% sure about the geometry (accurate planes, right angled corners, etc.). As noted in a post some time back, the push/pull tool can be used to edit the block, but the results can be disasterous, especially if your base goemetry is not 100%. Blocks can change and entire floors can simply vanish. My experience is to rather just explode the block and start again with fresh geometry; it's much quicker, and far less painful, than trying to fix the problem. Regards,Robert

Nejc Vidmar

unread,
May 13, 2015, 1:07:45 PM5/13/15
to mod...@googlegroups.com, robpl...@gmail.com
Dear Robert,

Thank you for your comment. The behavior you are describing is probably due toModelur's current implementation, which tries to keep manually edited floors.

Ie. When you create a terrace, it will stay on top of the building when you add or remove some floors. We predict that you want to have it there. If some pushpull is done on middle floors, we keep them relatively to their distance to roof, etc. If you then lower the building to 1 storey, it will loose all modifications, when some floors are added back.

I'm interested if you would prefer to keep modifications on the storeys at which they were created?

Cheers,
Jernej

Robert Platt

unread,
May 14, 2015, 12:36:55 AM5/14/15
to mod...@googlegroups.com
Dear all,
My typical route is to start with simple blocks and push and pull them to achieve the final result, which might be decided by a total GFA requirement or by the feeling/appearance of the overall massing. So I can easily be trying to push more than one level, and by different amounts. I can see how this would cause problems, which is why I suggested to explode and recreate as a cleaner and safer option. One way to overcome this might be if we could create multiple "pieces" and then assemble them into single buildings. Perhaps it might be possible to create a SketchUp group, and then for Modelur to treat this as a single building? The benefit of this comes when you export the data - each "building" could then be reported, rather than each "part" of a building. Regards, Robert

On Wednesday, 13 May 2015 14:06:35 UTC+4, Robert Platt wrote:

Nejc Vidmar

unread,
May 14, 2015, 2:14:50 AM5/14/15
to mod...@googlegroups.com, robpl...@gmail.com
Hi Robert,

thanks for sharing your workflow, which we agree might be more predictable as manually editing buildings.

Combining separate buildings into one complex one is a good way to go, but you must be careful with the calculation of built-up area, which is summed for all parts. We plan to implement combining buildings for our next release. This will not only solve the issue you mention, but it will also give you the possibility to create real mixed use buildings!

Cheers,
Jernej

Robert Platt

unread,
May 14, 2015, 2:37:13 AM5/14/15
to mod...@googlegroups.com
Thanks for the quick response. Looking forward to it!!


On Wednesday, 13 May 2015 14:06:35 UTC+4, Robert Platt wrote:
Reply all
Reply to author
Forward
0 new messages