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BMgr - Blob Manager source (part 2 of 2)

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maci...@felix.uucp

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Jan 28, 1987, 2:00:08 AM1/28/87
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#!/bin/sh
# shar: Shell Archiver
# Run the following text with /bin/sh to create:
# BMgr/BMgrHilite.c
# BMgr/BMgrHitTest.c
# BMgr/BMgrIndex.c
# BMgr/BMgrLoop.c
# BMgr/BMgrMatch.c
# BMgr/BMgrMove.c
# BMgr/BMgrNew.c
# BMgr/BMgrPict.c
# BMgr/BMgrRand.c
# BMgr/BMgrSetProc.c
# BMgr/BMgrSetRgns.c
# BMgr/BMgrShuffle.c
# BMgr/BMgrTrackMouse.c
# BMgr/BMgrTrans.c
# BMgr/BMgrZTrans.c
# BMgr/BMgrZoom.c
mkdir BMgr
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrHilite.c
X# include "BlobMgr.h"
X
X
X/* -------------------------------------------------------------------- */
X/* Blob State Change Display Routines */
X/* -------------------------------------------------------------------- */
X
X
X
X/*
X Set the drawing mode for the given part of the blob.
X Redraw if it changes.
X*/
X
XHiliteBlob (b, partCode, mode)
XBlobHandle b;
Xint partCode;
Xint mode;
X{
X
X if ((partCode == inDragBlob) || (partCode == inFullBlob))
X {
X if (GetBDrawMode (b, inDragBlob) != mode)
X {
X SetBDrawMode (b, inDragBlob, mode);
X DrawBlob (b, inDragBlob);
X }
X }
X if ((partCode == inStatBlob) || (partCode == inFullBlob))
X {
X if (GetBDrawMode (b, inStatBlob) != mode)
X {
X SetBDrawMode (b, inStatBlob, mode);
X DrawBlob (b, inStatBlob);
X }
X }
X}
X
X
XHiliteBlobSet (bSet, partCode, mode)
XBlobSetHandle bSet;
Xint partCode;
Xint mode;
X
X{
Xregister BlobHandle b;
X
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X {
X HiliteBlob (b, partCode, mode);
X }
X}
X
X
X/*
X Increment use count of blob and dim drag area if at or above maximum
X glue count.
X*/
X
XIncBlobGlue (b)
XBlobHandle b;
X{
X if ((**b).glueMax != infiniteGlue)
X {
X ++((**b).glueCount);
X if ((**b).glueCount >= (**b).glueMax)
X HiliteBlob (b, inDragBlob, dimDraw);
X }
X}
X
X
X/*
X Decrement use count of blob and undim drag area if less than maximum
X glue count.
X*/
X
XDecBlobGlue (b)
XBlobHandle b;
X{
X if ((**b).glueMax != infiniteGlue)
X {
X --((**b).glueCount);
X if ((**b).glueCount < (**b).glueMax)
X HiliteBlob (b, inDragBlob, normalDraw);
X }
X}
X
X
XSetBGlueMax (b, max)
XBlobHandle b;
Xint max;
X{
X (**b).glueMax = max;
X
X/* dim or undim appropriately */
X
X if ((**b).glueCount < max || max == infiniteGlue)
X HiliteBlob (b, inDragBlob, normalDraw);
X else
X HiliteBlob (b, inDragBlob, dimDraw);
X}
X
X
XGetBGlueMax (b)
XBlobHandle b;
X{
X return ((**b).glueMax);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrHitTest.c
X# include "BlobMgr.h"
X
X
X
X
X/* -------------------------------------------------------------------- */
X/* Blob Hit Testing Routines */
X/* -------------------------------------------------------------------- */
X
X
X/*
X Test whether the blob contains the point, and if so, return a part
X of the part of the blob that the point is in. Does not consider
X dimmed parts of blobs. Blob must be active (enabled, not frozen).
X Return zero if no hit.
X*/
X
XTestBlob (b, thePoint)
XBlobHandle b;
XPoint thePoint;
X{
Xint result;
X
X result = 0;
X if (BlobActive (b))
X {
X if (!BlobDimmed (b, inDragBlob) && PtInRgn (thePoint, (**b).dragRgn))
X result = inDragBlob;
X else if (!BlobDimmed (b, inStatBlob)
X && PtInRgn (thePoint, (**b).statRgn))
X result = inStatBlob;
X }
X return (result);
X}
X
X
X/*
X If the point is in an undimmed region of any active blob of the set,
X return a handle to the blob in b and the part code as the function
X result.
X*/
X
XFindBlob (thePoint, bSet, bPtr)
XPoint thePoint;
XBlobSetHandle bSet;
XBlobHandle *bPtr; /* pointer to blobhandle */
X
X{
XBlobHandle b;
Xint partCode;
Xint result;
X
X result = 0;
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X {
X partCode = TestBlob (b, thePoint);
X if (partCode != 0)
X {
X result = partCode;
X *bPtr = b;
X break;
X }
X }
X return (result);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrIndex.c
X# include "BlobMgr.h"
X
X
X/*
X Get the handle of the (i)th blob in the list. The first
X blob is numbered 0.
X*/
X
XBlobHandle GetBlobHandle (bSet, i)
XBlobSetHandle bSet;
Xint i;
X{
Xregister BlobHandle b;
X
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X {
X --i;
X if (i < 0) break; /* found it */
X }
X return (b);
X}
X
X
X/*
X Get the index of the given blob in the list, given its handle.
X The blob is assumed to be in the set. Returns a number from
X 0 to BlobSetSize (bSet)-1.
X*/
X
XGetBlobIndex (b, bSet)
XBlobHandle b;
XBlobSetHandle bSet;
X{
Xregister BlobHandle b2;
Xregister int i;
X
X i = 0;
X for (b2 = FirstBlob (bSet); b2 != nil; b2 = NextBlob (b2))
X {
X if (b == b2) break; /* found it */
X ++i;
X }
X return (i);
X}
X
X
XBlobSetSize (bSet)
XBlobSetHandle bSet;
X{
Xregister BlobHandle b;
Xregister int i;
X
X for (i = 0, b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X {
X ++i;
X }
X return (i);
X}SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrLoop.c
X# include "BlobMgr.h"
X
X
X/* -------------------------------------------------------------------- */
X/* Blob Loop Routines */
X/* */
X/* These routines loop through the given blob set, calling the given */
X/* procedure for every element of the set. */
X/* -------------------------------------------------------------------- */
X
X
XBlobLoopProc1 (p, bSet)
XProcPtr p;
XBlobSetHandle bSet;
X{
Xregister BlobHandle b;
X
X if (bSet != nil)
X {
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X (*p) (b);
X }
X}
X
X
XBlobLoopProc2 (p, bSet, partCode)
XProcPtr p;
XBlobSetHandle bSet;
Xint partCode;
X{
Xregister BlobHandle b;
X
X if (bSet != nil)
X {
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X (*p) (b, partCode);
X }
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrMatch.c
X# include "BlobMgr.h"
X
X
X/* -------------------------------------------------------------------- */
X/* Blob Match Testing Operations */
X/* -------------------------------------------------------------------- */
X
X
X/*
X Return true if b1 is in b2's match set.
X*/
X
XBoolean InBlobMatchSet (b1, b2)
XBlobHandle b1, b2;
X{
XMatchHandle m;
XBoolean result;
X
X result = false;
X for (m = (**b2).matches; m != nil; m = (**m).nextMatch)
X {
X if ((**m).mBlob == b1)
X {
X result = true; /* found it */
X break;
X }
X }
X return (result);
X}
X
X
X/*
X Default quiet test procedure.
X
X A blob requiring an explicit match is quiet if it has a glob and
X the glob is a member of the match set, or, if the match set is
X empty, it has no glob. A blob not requiring an
X explicit match is quiet if it has an explicit match, or if it
X has a glob but an empty match set, or if it has no glob.
X
X Otherwise the blob is noisy.
X*/
X
Xstatic Boolean DefaultQuietTest (b)
XBlobHandle b;
X{
XBlobHandle g;
XBoolean needGlob;
XBoolean result;
X
X g = (**b).glob;
X needGlob = (TestBlobFlags (b, bNeedGlobMask) != 0);
X/*
X if the blob has no glob, it is matched if it's a non-explicit
X blob. If it's an explicit blob, it's matched if the match set
X is empty.
X*/
X if (g == nil)
X result = (needGlob ? (**b).matches == nil : true);
X else /* has a glob - is it ok? */
X {
X/*
X if the blob doesn't need a glob but has one, then it's still
X quiet if the match set is empty ("any glob will do").
X*/
X if (!needGlob && ((**b).matches == nil))
X result = true;
X else
X result = InBlobMatchSet (g, b); /* see if in match set */
X }
X return (result);
X}
X
X
Xstatic Boolean (*bQuietTest) () = DefaultQuietTest;
X
X
XBoolean BlobQuiet (b)
XBlobHandle b;
X{
X return ((*bQuietTest) (b));
X}
X
X
X/*
X Install quiet test function for BlobQuiet. Pass nil to restore
X default.
X*/
X
XSetBQuietTest (f)
XBoolean (*f)();
X{
X bQuietTest = (f == nil ? DefaultQuietTest : f);
X}
X
X
XBoolean BlobSetQuiet (bSet)
XBlobSetHandle bSet;
X{
XBlobHandle b;
XBoolean result;
X
X result = true;
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X {
X if (!BlobQuiet (b))
X {
X result = false;
X break;
X }
X }
X return (result);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrMove.c
X# include "BlobMgr.h"
X
X
X/* -------------------------------------------------------------------- */
X/* Blob Movement Operations */
X/* -------------------------------------------------------------------- */
X
X
X/*
X Offset a blob or part of a blob by (hoff, voff). If the blob is enabled,
X hide it and redraw at the new location.
X*/
X
XOffsetBlob (b, partCode, hoff, voff)
XBlobHandle b;
Xint partCode, hoff, voff;
X{
XBoolean vis;
X
X if ((hoff == 0) && (voff == 0)) return; /* avoid unnecessary redraw */
X
X vis = false;
X if (BlobEnabled (b))
X {
X vis = true;
X HideBlob (b);
X }
X
X if ((partCode == inDragBlob) || (partCode == inFullBlob))
X OffsetRgn ((**b).dragRgn, hoff, voff);
X if ((partCode == inStatBlob) || (partCode == inFullBlob))
X OffsetRgn ((**b).statRgn, hoff, voff);
X
X if (vis)
X ShowBlob (b);
X}
X
X
X/*
X Move a blob or part of a blob to (h, v). If the blob is enabled,
X hide it and redraw at the new location. If partCode is inDragBlob
X or inStatBlob, move the appropriate region to the location. If
X inFullBlob, move both regions in synchrony so static region is at
X given location, drag region is at same location relative to the
X static region as it was before.
X*/
X
XMoveBlob (b, partCode, h, v)
XBlobHandle b;
Xint partCode, h, v;
X{
X if (partCode == inDragBlob)
X {
X h -= (**((**b).dragRgn)).rgnBBox.left; /* convert to offsets */
X v -= (**((**b).dragRgn)).rgnBBox.top;
X }
X else /* it's inStatBlob or inFullBLob */
X {
X h -= (**((**b).statRgn)).rgnBBox.left;
X v -= (**((**b).statRgn)).rgnBBox.top;
X }
X OffsetBlob (b, partCode, h, v);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrNew.c
X# include "BlobMgr.h"
X
X
X
X# define New(x) (x **) NewHandle ((Size) sizeof (x))
X
X/*
X Handle to list of all existing blob sets - empty initially
X*/
X
Xstatic BlobSetHandle blobSetMaster = nil;
X
X
X/* ---------------------------------------------------------------------- */
X/* Object Creation Routines */
X/* ---------------------------------------------------------------------- */
X
X
X
XNewBlobMatch (b1, b2)
XBlobHandle b1, b2;
X{
XMatchHandle m;
X
X m = New (MatchRecord);
X if (m != nil)
X {
X (**m).mBlob = b1;
X (**m).nextMatch = (**b2).matches;
X (**b2).matches = m;
X }
X}
X
X
X/* Add a blob to (the END of) a blob set */
X
XAddBlob (b, bSet)
XBlobHandle b;
XBlobSetHandle bSet;
X{
X
X if (FirstBlob (bSet) == nil)
X {
X FirstBlob (bSet) = b;
X LastBlob (bSet) = b;
X }
X else
X {
X NextBlob (LastBlob (bSet)) = b;
X LastBlob (bSet) = b;
X }
X NextBlob (b) = nil;
X}
X
X
X/*
X Create a new blob, adding it to the given set. The blob is enabled
X or not according to the enable parameter. The blob is given empty
X static and drag regions and rectangles, nil picture, match set, and
X glob handles. The drawing modes are set according to statDraw
X and dragDraw. The blob is set to be single-use or not by the
X glueMax parameter. mustMatch determines whether the blob must
X have a glue blob to be matched. The refCon is installed in the
X record.
X*/
X
XBlobHandle NewBlob (bSet, /* set to add blob to */
X enable, /* whether blob is enabled or not */
X glueMVal, /* maximum glue count */
X mustMatch, /* whether must have glob to be matched */
X refCon) /* reference constant */
X
XBlobSetHandle bSet;
XBoolean enable;
Xint glueMVal;
XBoolean mustMatch;
Xlong refCon;
X{
XBlobHandle bHand;
XBlobPtr b;
XRect r;
X
X bHand = New (BlobRecord);
X if (bHand != nil)
X {
X AddBlob (bHand, bSet); /* sets nextBlob field */
X b = *bHand;
X b->flags = 0 | bPicMask; /* clear flags, then set appropriate fields */
X if (enable)
X EnableBlob (bHand);
X if (mustMatch)
X SetBlobFlags (bHand, bNeedGlobMask);
X b->bPicProc.bPic = nil; /* no picture or drawing proc */
X SetRect (&r, 0, 0, 0, 0);
X b->statRect = r; /* empty rects */
X b->dragRect = r;
X b->statRgn = NewRgn (); /* empty regions */
X b->dragRgn = NewRgn ();
X b->glueMax = glueMVal;
X b->glueCount = 0;
X b->glob = nil;
X b->matches = nil;
X b->bRefCon = refCon;
X
X }
X
X return (bHand);
X}
X
X
X/*
X Create a new, empty blob set. Add it to the master blob set list.
X Return a handle to it.
X*/
X
XBlobSetHandle NewBlobSet ()
X{
XBlobSetHandle bSet;
X
X bSet = New (BlobSetRecord);
X if (bSet != nil)
X {
X FirstBlob (bSet) = nil; /* initialize to empty set */
X LastBlob (bSet) = nil;
X (**bSet).nextBlobSet = blobSetMaster; /* add to master list */
X blobSetMaster = bSet;
X }
X
X return (bSet);
X}
X
X
X/* ---------------------------------------------------------------------- */
X/* Object Disposal Routines */
X/* ---------------------------------------------------------------------- */
X
X
XDisposeBlobPic (b)
XBlobHandle b;
X{
X if (PicBlob (b) && (**b).bPicProc.bPic != nil)
X {
X KillPicture ((**b).bPicProc.bPic);
X (**b).bPicProc.bPic = nil;
X }
X}
X
X
XDisposeBlobMatchSet (b)
XBlobHandle b;
X{
XMatchHandle m1, m2;
X
X m1 = (**b).matches;
X (**b).matches = nil;
X for (;;)
X {
X if (m1 == nil) return;
X m2 = (**m1).nextMatch;
X DisposHandle (m1);
X m1 = m2;
X }
X}
X
X
XDisposeBlob (b)
XBlobHandle b;
X{
X DisposeRgn ((**b).statRgn);
X DisposeRgn ((**b).dragRgn);
X DisposeBlobPic (b);
X DisposeBlobMatchSet (b);
X DisposHandle (b);
X}
X
X
X/*
X Remove blob set from the master blob set list, then dispose of
X everything in the list. All handles to the set or elements in
X it become invalid.
X*/
X
XDisposeBlobSet (bSet)
XBlobSetHandle bSet;
X{
XBlobHandle b1, b2;
XBlobSetHandle bSet2;
X
X/*
X remove set from master list
X*/
X if (bSet == blobSetMaster) /* first set in list */
X blobSetMaster = (**blobSetMaster).nextBlobSet;
X else
X {
X bSet2 = blobSetMaster;
X for (;;)
X {
X if (bSet2 == nil) return; /* set isn't in master list */
X if ((**bSet2).nextBlobSet == bSet) /* found it */
X {
X (**bSet2).nextBlobSet = (**bSet).nextBlobSet;
X break;
X }
X bSet2 = (**bSet2).nextBlobSet; /* try next one */
X }
X }
X/*
X toss elements of set
X*/
X b1 = (**bSet).firstBlob;
X for (;;)
X {
X if (b1 == nil) break;
X b2 = (**b1).nextBlob;
X DisposeBlob (b1);
X b1 = b2;
X }
X/*
X toss set header
X*/
X DisposHandle (bSet);
X}
X
X
X/*
X Dispose of all existing sets. This is the routine to call at
X the end of the host program to dispose of all Blob Manager
X structures.
X*/
X
XDisposeBlobSets ()
X{
X for (;;)
X {
X if (blobSetMaster == nil) break; /* no more sets */
X DisposeBlobSet (blobSetMaster); /* changes the master list */
X }
X}
X
X
X/*
X Delete a blob from a blob list. Should not be done lightly, e.g.,
X if the blob is some other blob's glob. Check to be sure that the
X current glueCount is zero first. All handles to the blob become
X invalid.
X*/
X
XClobberBlob (b, bSet)
XBlobHandle b;
XBlobSetHandle bSet;
X{
XBlobHandle b2;
X
X if ((**bSet).firstBlob == b) /* special case - first in list */
X {
X (**bSet).firstBlob = (**b).nextBlob;
X if ((**bSet).lastBlob == b) /* if true, set is now empty */
X (**bSet).lastBlob = nil;
X }
X else
X {
X b2 = (**bSet).firstBlob;
X for (;;)
X {
X if (b2 == nil) return; /* NOT break! */
X if ((**b2).nextBlob == b)
X {
X (**b2).nextBlob = (**b).nextBlob;
X if ((**bSet).lastBlob == b) /* clobbering last one */
X (**bSet).lastBlob = b2; /* back pointer up */
X break;
X }
X b2 = (**b2).nextBlob;
X }
X }
X DisposeBlob (b);
X}
X
X
X/*
X Delete s from the match set of d
X*/
X
XClobberBlobMatch (b1, b2)
XBlobHandle b1, b2;
X{
XMatchHandle m1, m2;
X
X m1 = (**b2).matches;
X if (m1 != nil) /* don't look if match set empty */
X {
X if ((**m1).mBlob == b1) /* is it the first one in the list? */
X {
X (**b2).matches = (**m1).nextMatch;
X }
X else /* it's not first one */
X {
X for (;;)
X {
X m2 = (**m1).nextMatch;
X if (m2 == nil) return; /* NOT break! */
X if ((**m2).mBlob == b1) /* found it */
X {
X (**m1).nextMatch = (**m2).nextMatch;
X break;
X }
X m1 = m2;
X }
X }
X DisposHandle (m2);
X }
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrPict.c
X/* -------------------------------------------------------------------- */
X/* Blob Picture Creation Routines */
X/* -------------------------------------------------------------------- */
X
X
X# include "BlobMgr.h"
X
X
X/*
X Internal picture drawing scratch variables
X*/
X
Xstatic PicHandle picHand;
Xstatic Rect picRect = { -30000, -30000, 30000, 30000 };
X
X
XOpenBlob ()
X{
X picHand = OpenPicture (&picRect);
X}
X
X
X/*
X Close a picture blob. The picture that was begin with OpenBlob is
X installed in the blob record and the blob type is set to picture
X (as opposed to proc) blob. The picture is replayed with a frame
X that is the union of the bounding boxes of the static and drag regions.
X This will usually be sufficiently reasonable to avoid the problem
X of overflow that sometimes results from scaling the clipping region
X when a picture is drawn in a different size than the original.
X The dragRect and statRect fields are set to those rects bounding
X the parts of the picture corresponding to the two regions. These
X are used to cope in the event that the blob is moved or resized.
X (See DrawBlob and DrawBlobPic.)
X
X ClosePicBlob does NOT set the blob's regions. That must be done
X by the caller after calling ClosePicBlob.
X*/
X
Xstatic ClosePicBlob (b, dragRect, statRect)
XBlobHandle b;
XRect *dragRect, *statRect;
X{
XRect pRect;
XPicHandle p;
XRgnHandle oldClip;
X
X ClosePicture (); /* stop saving picture definition */
X DisposeBlobPic (b); /* toss any pic the blob might have had */
X UnionRect (dragRect, statRect, &pRect);
X oldClip = NewRgn ();
X GetClip (oldClip);
X ClipRect (&pRect); /* avoid clipping problem on picture */
X p = OpenPicture (&pRect); /* replay later on - this prevents */
X DrawPicture (picHand, &picRect); /* overflow if pic is scaled up */
X ClosePicture ();
X KillPicture (picHand); /* don't need original picture now */
X SetClip (oldClip);
X DisposeRgn (oldClip);
X (**b).bPicProc.bPic = p;
X
X (**b).dragRect = *dragRect; /* install original drag Rect */
X (**b).statRect = *statRect; /* install original static Rect */
X
X SetBlobFlags (b, bPicMask); /* set type as picture blob */
X}
X
X
X/*
X Close a blob whose regions are defined by rectangles.
X*/
X
XCloseRectBlob (b, dragRect, statRect)
XBlobHandle b;
XRect *dragRect, *statRect;
X{
X ClosePicBlob (b, dragRect, statRect);
X SetBlobRects (b, dragRect, statRect);
X if (BlobEnabled (b))
X DrawBlob (b, inFullBlob);
X
X}
X
X
X/*
X Close a blob.
X*/
X
XCloseRgnBlob (b, dragRgn, statRgn)
XBlobHandle b;
XRgnHandle dragRgn, statRgn;
X{
XRect dragRect, statRect;
X
X dragRect = (**dragRgn).rgnBBox;
X statRect = (**statRgn).rgnBBox;
X ClosePicBlob (b, &dragRect, &statRect);
X SetBlobRgns (b, dragRgn, statRgn);
X if (BlobEnabled (b))
X DrawBlob (b, inFullBlob);
X
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrRand.c
X/*
X Blob random number routines
X*/
X
X# include <MacTypes.h>
X# define nil 0L
X
X
Xstatic DefaultRand (max)
Xint max;
X{
Xregister int t;
X
X t = Random ();
X if (t < 0) t = -t;
X return (t % (max + 1));
X}
X
X
Xstatic ProcPtr bRandProc = DefaultRand;
X
X
X/*
X return integer between zero and max (inclusive). assumes max is
X non-negative.
X*/
X
X
XBlobRand (max)
Xint max;
X{
X return ((*bRandProc) (max));
X}
X
X
X/*
X Install procedure as random number generator for BlobRand
X*/
X
XSetBlobRand (f)
XProcPtr f;
X{
X bRandProc = (f == nil ? DefaultRand : f);
X}SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrSetProc.c
X/* -------------------------------------------------------------------- */
X/* Blob Draw Proc Installation */
X/* -------------------------------------------------------------------- */
X
X
X# include "BlobMgr.h"
X
X
X
X/*
X Set a blob's draw procedure and regions. This routine makes COPIES
X of the regions passed in, so the caller should dispose of the regions
X it passes in itself.
X*/
X
XSetProcRgnBlob (b, proc, dragRgn, statRgn)
XBlobHandle b;
XProcPtr proc;
XRgnHandle dragRgn, statRgn;
X{
X DisposeBlobPic (b); /* toss any pic the blob might have */
X (**b).bPicProc.bDrawProc = proc;/* install drawing procedure */
X ClearBlobFlags (b, bPicMask); /* set blob type to proc blob */
X SetBlobRgns (b, dragRgn, statRgn);
X if (BlobEnabled (b))
X DrawBlob (b, inFullBlob);
X}
X
X
X/*
X Set a blob's draw procedure and regions, where the regions are
X defined by rectangles.
X*/
X
XSetProcRectBlob (b, proc, dragRect, statRect)
XBlobHandle b;
XProcPtr proc;
XRect *dragRect, *statRect;
X{
X DisposeBlobPic (b); /* toss any pic the blob might have */
X (**b).bPicProc.bDrawProc = proc;/* install drawing procedure */
X ClearBlobFlags (b, bPicMask); /* set blob type to proc blob */
X SetBlobRects (b, dragRect, statRect);
X if (BlobEnabled (b))
X DrawBlob (b, inFullBlob);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrSetRgns.c
X/* -------------------------------------------------------------------- */
X/* Blob Rect/Rgn Installation */
X/* -------------------------------------------------------------------- */
X
X
X# include "BlobMgr.h"
X
X
X
X
X/*
X Set a blob's regions. This routine makes COPIES of the regions
X passed in, so the caller should dispose of the regions it passes
X in itself. This routine relies on the fact that a blob should
X never have nil handles for its regions (NewBlob installs empty
X regions, so those regions are just changed here, not created).
X
X The drag region is set equal to the drag region passed in. The
X static region is set to the difference of the static and drag
X regions passed in.
X*/
X
XSetBlobRgns (b, dragRgn, statRgn)
XBlobHandle b;
XRgnHandle dragRgn, statRgn;
X{
X
X CopyRgn (dragRgn, (**b).dragRgn);
X DiffRgn (statRgn, dragRgn, (**b).statRgn);
X}
X
X
X/*
X Set a blob's regions, where the regions are defined by rectangles.
X*/
X
XSetBlobRects (b, dragRect, statRect)
XBlobHandle b;
XRect *dragRect, *statRect;
X{
XRgnHandle dragRgn, statRgn;
X
X dragRgn = NewRgn ();
X statRgn = NewRgn ();
X RectRgn (dragRgn, dragRect);
X RectRgn (statRgn, statRect);
X SetBlobRgns (b, dragRgn, statRgn);
X DisposeRgn (dragRgn);
X DisposeRgn (statRgn);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrShuffle.c
X# include "BlobMgr.h"
X
X
X/*
X Shuffle the locations of the blobs in the given set. If it is
X undesirable to show all the redrawing that takes place during
X this, HideBlobSet should be called before ShuffleBlobSet, and
X ShowBlobSet after.
X
X ShuffleBlobSet deals with the following problem. Suppose two blobs
X to be switched are both visible. The first is moved, i.e., hidden
X and redrawn at the location of the second. Then the second is moved,
X i.e., hidden and redrawn at the previous location of the first.
X But moving the second blob erases the newly drawn first blob! To
X avoid this, ShuffleBlobset hides the first blob before moving them,
X and redraws it afterward.
X
X ShuffleBlobSet usually results in an update event being generated
X since hiding a blob adds its region to the update region for the
X window. ValidRect can be called (with the window's portRect)
X to defeat it.
X
X The static region is often empty, which is why the drag regions are used
X to determine the offsets.
X*/
X
X
XShuffleBlobSet (bSet)
XBlobSetHandle bSet;
X{
Xregister BlobHandle b1, b2;
Xregister int size, h, v;
XBoolean vis1 = false;
X
X size = BlobSetSize (bSet);
X for (b1 = FirstBlob (bSet); b1 != nil; b1 = NextBlob (b1))
X {
X b2 = GetBlobHandle (bSet, BlobRand (size - 1));
X h = BDragBox (b1).left - BDragBox (b2).left;
X v = BDragBox (b1).top - BDragBox (b2).top;
X if (BlobEnabled (b1))
X {
X HideBlob (b1);
X vis1 = true;
X }
X OffsetBlob (b1, inFullBlob, -h, -v);
X OffsetBlob (b2, inFullBlob, h, v);
X if (vis1)
X ShowBlob (b1);
X }
X}
X
X
X/*
X Shuffle the globs attached to the blobs in the given set.
X*/
X
X
XShuffleGlobSet (bSet)
XBlobSetHandle bSet;
X{
Xregister BlobHandle b;
Xregister int size;
X
X size = BlobSetSize (bSet);
X for (b = FirstBlob (bSet); b != nil; b = NextBlob (b))
X {
X SwapGlob (b, GetBlobHandle (bSet, BlobRand (size-1)));
X }
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrTrackMouse.c
X# include "BlobMgr.h"
X
X
X/*
X Track the mouse while the button is held down. Invert the given
X blob region whenever the mouse is in the region. Return true if
X the mouse is released inside of the region, false otherwise.
X*/
X
XBoolean BTrackMouse (b, startPt, partCode)
XBlobHandle b;
XPoint startPt;
Xint partCode;
X{
XBoolean inBlob;
XRgnHandle rgn;
XPoint pt;
X
X rgn = BCalcRegion (b, partCode);
X pt = startPt;
X inBlob = false;
X for (;;)
X {
X if (PtInRgn (pt, rgn) != inBlob) /* invert on change of state */
X {
X InvertRgn (rgn);
X inBlob = !inBlob;
X }
X if (!StillDown ())
X break;
X GetMouse (&pt);
X }
X if (inBlob) /* leave region uninverted */
X InvertRgn (rgn);
X DisposeRgn (rgn);
X return (inBlob);
X}
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrTrans.c
X# include "BlobMgr.h"
X
X
X/* ---------------------------------------------------------------------- */
X/* Blob Transaction Routines */
X/* ---------------------------------------------------------------------- */
X
X
X/*
X If the blob has a blob glued to its drag area, dissociate the glued blob.
X Redraw the drag area. Decrement the use count of the glued blob,
X undimming it if necessary.
X*/
X
XUnglueGlob (b)
XBlobHandle b;
X{
XBlobHandle g;
X
X g = (**b).glob;
X if (g != nil) /* skip if don't really have glued blob */
X {
X (**b).glob = nil;
X DrawBlob (b, inDragBlob);
X DecBlobGlue (g); /* dec use count and undim if necessary */
X }
X}
X
X
XUnglueGlobSet (bSet)
XBlobSetHandle bSet;
X{
X BlobLoopProc1 (&UnglueGlob, bSet);
X}
X
X
X/*
X Glue donor blob d to receptor r. Redraw the drag area of r.
X Increment the use count of d, dimming it if necessary. If r
X already has a glue blob, unglue it first (undimming if necessary).
X*/
X
X
XGlueGlob (d, r)
XBlobHandle d, r;
X{
XBlobHandle g;
X
X g = (**r).glob; /* currently glued blob */
X if (g != d) /* ignore if has a glob and it's same */
X {
X if (g != nil) /* if it has a glob already, then */
X DecBlobGlue (g); /* detach and undim if necessary */
X (**r).glob = d;
X IncBlobGlue (d); /* increment use and dim if necessary */
X DrawBlob (r, inDragBlob); /* now have source in drag area - redraw */
X }
X}
X
X
X/*
X Transfer a glued blob from one blob to another (r1 -> r2). Redraw
X the drag areas of the blob losing the glued blob, and the one
X receiving it, but the use count of the transferred blob does not
X change, so it's not necessary to redraw it.
X*/
X
XTransferGlob (r1, r2)
XBlobHandle r1, r2;
X{
XBlobHandle g1, g2;
X
X if (r1 != r2) /* ignore unless different */
X {
X g1 = BGlob (r1);
X g2 = BGlob (r2);
X if (g1 != nil) /* can't transfer if nothing there! */
X {
X BGlob (r1) = nil; /* detach and redraw drag area */
X DrawBlob (r1, inDragBlob);
X if (g2 != nil) /* toss this first if something there */
X DecBlobGlue (g2); /* undim if necessary */
X BGlob (r2) = g1;
X DrawBlob (r2, inDragBlob); /* new donor in drag area - redraw */
X }
X }
X}
X
X
X/*
X Swap the globs glued to r1 and r2. If one of them doesn't actually
X have a glob, this is equivalent to a transfer.
X*/
X
XSwapGlob (r1, r2)
XBlobHandle r1, r2;
X{
XBlobHandle g1, g2;
X
X if (r1 != r2) /* ignore unless different */
X {
X g1 = BGlob (r1);
X g2 = BGlob (r2);
X if (g1 != g2) /* ignore if both have same glob */
X {
X BGlob (r1) = g2;
X BGlob (r2) = g1;
X DrawBlob (r1, inDragBlob);
X DrawBlob (r2, inDragBlob);
X }
X }
X}
X
X
X/*
X Glue the glob that's glued to r1 onto r2 as well. No check
X is made whether it's really gluable another time or not.
X*/
X
XDupGlob (r1, r2)
XBlobHandle r1, r2;
X{
XBlobHandle g;
X
X if ((g = BGlob (r1)) != nil)
X GlueGlob (g, r2); /* duplicate blob */
X}
X
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrZTrans.c
X# include "BlobMgr.h"
X
X
X/* -------------------------------------------------------------------- */
X/* Blob Transaction Routines - with zooming */
X/* -------------------------------------------------------------------- */
X
X
X/*
X Same as UnglueGlob, except that a rectangle is zoomed
X from the destination blob back to the source blob.
X*/
X
XZUnglueGlob (b)
XBlobHandle b;
X{
XBlobHandle g;
XRect r1, r2;
X
X g = (**b).glob;
X if (g != nil) /* skip if don't really have glued blob */
X {
X (**b).glob = nil;
X DrawBlob (b, inDragBlob);
X r1 = BDragBox (b);
X r2 = BDragBox (g);
X ZoomRect (&r1, &r2);
X DecBlobGlue (g); /* dec use count and undim if necessary */
X }
X}
X
X
XZUnglueGlobSet (bSet)
XBlobSetHandle bSet;
X{
X BlobLoopProc1 (&ZUnglueGlob, bSet);
X}
X
X
X/*
X Same as GlueGlob, but zooms the donor to the receptor first
X*/
X
XZGlueGlob (d, r)
XBlobHandle d, r;
X{
XRect r1, r2;
X
X r1 = BDragBox (d);
X r2 = BDragBox (r);
X ZoomRect (&r1, &r2);
X GlueGlob (d, r);
X}
X
X
X/*
X Same as DupGlob, but zooms from the first receptor to the second
X before duplicating.
X
X This really should use the drag region of the first receptor's glob,
X mapped to the shape and position of the receptor, rather than the
X receptor's drag region - since it's the glob that's being transferred.
X But that requires mapping (and scaling when it's put in).
X*/
X
XZDupGlob (r1, r2)
XBlobHandle r1, r2;
X{
XRect rect1, rect2;
X
X if (BGlob (r1) != nil)
X {
X rect1 = BDragBox (r1);
X rect2 = BDragBox (r2);
X ZoomRect (&rect1, &rect2);
X DupGlob (r1, r2);
X }
X}
X
SHAR_EOF
sed 's/^X//' << 'SHAR_EOF' > BMgr/BMgrZoom.c
X# include <QuickDraw.h>
X
X/*
X Zooming parameters. zoomSteps is the number of steps in the
X interpolative series. It must not be zero. zoomShow is the number
X of steps that show at any one time in the series. It must be less
X than or equal to zoomSteps.
X*/
X
X# define zoomSteps 10
X# define zoomShow 3
X
X
X/*
X ZoomRect zooms a dotted rectangle from r1 to r2. The effect is
X transparent (screen no different afterwards). The shape of the zoomed
X rectangles changes for smooth interpolation.
X*/
X
XZoomRect (r1, r2)
XRect *r1, *r2;
X{
Xregister int r1left, r1top;
Xint hDiff, vDiff, widDiff, htDiff;
Xint l, t, r, b;
Xint rWid, rHt;
Xint i, j;
XRect zoomRect[zoomSteps];
XPenState ps;
X
X r1left = r1->left; /* these two statements make code shorter and */
X r1top = r1->top; /* impervious to mem mgr if rects passed by handle */
X hDiff = r2->left - r1left; /* positive if moving to right */
X vDiff = r2->top - r1top; /* positive if moving down */
X rWid = r1->right - r1left;
X rHt = r1->bottom - r1top;
X widDiff = (r2->right - r2->left) - rWid;
X htDiff = (r2->bottom - r2->top) - rHt;
X /* set pen gray, mode xor */
X GetPenState (&ps); /* save current pen state */
X PenPat (gray);
X PenMode (patXor);
X for (i = 0; i < zoomSteps; ++i)
X {
X j = i + 1;
X l = r1left + (hDiff * j) / zoomSteps;
X t = r1top + (vDiff * j) / zoomSteps;
X r = l + rWid + (widDiff * j) / zoomSteps;
X b = t + rHt + (htDiff * j) / zoomSteps;
X SetRect (&zoomRect[i], l, t, r, b);
X FrameRect (&zoomRect[i]); /* draw in xor */
X if (i >= zoomShow)
X FrameRect (&zoomRect[i-zoomShow]);
X }
X for (i = zoomSteps - zoomShow; i < zoomSteps; ++i)
X {
X FrameRect (&zoomRect[i]);
X }
X /* set pen normal */
X SetPenState (&ps); /* restore pen state */
X
X}
SHAR_EOF
exit

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