Money Updated

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Shannon Appelcline

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Jul 15, 2011, 2:12:35 PM7/15/11
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A new version of Money (1.40) was released today. This fixes a
long-standing error that kept the mobile game from matching the tabletop
game. You're supposed to remove one of the currencies if playing with 4
players and two if you're playing with 3. That's now done, and the game
should be tighter as a result. (I often forget to do this in my tabletop
games too, which is how it missed going into the original code base.)

On the iPad, Money now also has icons that can be used to move to the
High Society and Kingdoms games if you own them (and back!), else they
send you to the iOS Store. That'll extend to all of our remaining two
games as soon as I put out revisions for them. (Gold! is now the top of
the list with some AI nudges being the main addition.)

Finally, our biggest change may be the least visible to many players:
there are now French and German localizations of the game. The
translations were professionally done, but in some places the game terms
weren't translated as well as I'd have liked. So, if you're very
familiar with the languages, and you see something that isn't the best
word, please let me know via personal email (shan...@skotos.net) and
I'll fix it for future releases. This localized version of the game is a
tester. I'm hoping that pushing into the core eurogame countries will
get us a bunch of new users. If so, we'll be doing localized versions of
everything.

Shannon

PS: Still working on Michael Schacht's Web of Power Card Game: The Duel.
That should include pass-and-play. In the next three months or so, I've
also got Money for the Mac scheduled, as well as localizations for High
Society and Kingdoms, if Money does well enough in those languages. I
hope to get out some revisions for Gold! and Modern Art: The Card Game
in that same time frame.

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