Reiner Knizia's Modern Art: The Card Game Released

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Shannon Appelcline

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May 23, 2011, 3:43:50 PM5/23/11
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Folks,

Our newest iEuro, another Knizia, was released over the weekend. It's
Reiner Knizia's Modern Art: The Card Game and can be found here:

http://www.tinyurl.com/rkmodernartcg

This is not the auction variant of the game, but rather the cardplay
game that was also released as Masters Gallery a few years ago. I
personally like this cardplay game a lot more, as I think there's a
simple elegance to the gameplay as you try and ensure that your favorite
artists are the top-rated ones. It was also a better fit for the iPhone,
as the open auctions of the auction game would have been somewhat
troublesome.

(We don't actually have a license for the auction version, though we do
also have a license for the functionally identical Masters Gallery; I'm
considering a release of a Masters Gallery version for those who prefer
classic artwork, though getting the rights to those pieces proved
troublesome when I first tried last year.)

Beyond that, it's got what you'd expect from our games. I think the AIs
are particularly interesting, because they were tuned with something
like a dozen variables each. I'm going to be writing an article on the
topic in the near future, and will link here when I do.

Shannon

Tim "Lord Gek" Jordan

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May 23, 2011, 4:23:59 PM5/23/11
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Hey Shannon,

Is there a discussion group for your games somewhere? I couldn't find any
mention of any of the Euro iPhone Card games at RPG.net.

Any plans to revisit the AI of Gold! anytime soon?

We're discussing the game here at the Touch Arcade Forums and would love to
hear from you there:
http://forums.toucharcade.com/showthread.php?t=94942

Thanks for another great release!
Tim "Lord Gek" Jordan

--------------------------------------------------
From: "Shannon Appelcline" <shan...@skotos.net>
Sent: Monday, May 23, 2011 12:43 PM
To: <mobile-e...@googlegroups.com>
Subject: [rpgnet-mobile-euro-game] Reiner Knizia's Modern Art: The Card Game
Released

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Shannon Appelcline

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May 23, 2011, 4:28:16 PM5/23/11
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On 5/23/11 1:23 PM, Tim "Lord Gek" Jordan wrote:
> Is there a discussion group for your games somewhere? I couldn't find
> any mention of any of the Euro iPhone Card games at RPG.net.

Though this list has mainly been announcements, you're quite welcome to
talk about the games here.


>
> Any plans to revisit the AI of Gold! anytime soon?

Next month. (June.) We're going to be updating all of our games over the
next month so that the iPad icons which first appeared in Modern Art:
The Card Game can be used to crosslink to other games that you own. In
the process, I'm going to hit things I've been wanting to upgrade. That
means audio for Kingdoms (probably tomorrow), audio for High Society (in
another week), some more work on the AI for Gold!, and a fix for Money
to decrease the number of currencies with fewer people.


> We're discussing the game here at the Touch Arcade Forums and would
> love to hear from you there:
> http://forums.toucharcade.com/showthread.php?t=94942

Thanks.

Shannon


Francesco Pessolano

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May 23, 2011, 4:48:48 PM5/23/11
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New AI for gold is great news.
I love the game, but the AI is so weak!

I heard the same fo tis new game, the only ne I still do not have.

Cheers

Francesco

Sent from my iPad

Shannon Appelcline

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May 23, 2011, 5:03:44 PM5/23/11
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On 5/23/11 1:48 PM, Francesco Pessolano wrote:
> New AI for gold is great news.
> I love the game, but the AI is so weak!
>
> I heard the same fo tis new game, the only ne I still do not have.

AIs are tricky things. I haven't released a game where the AIs didn't
jointly win at least 50% of the games against me, but sometimes
individual players are able to do things that I can't.

For Gold!, the consensus seems to be that the AI was weak for serious
players (though I've had the occasional serious player tell me the
opposite). For that reason, I definitely want to push on the AI.
However, it's a very formal and deterministic AI, so getting more oomph
out of it will be some hard work. I'm going to try to teach the AIs to
think more about the value of what they're taking, and see how that
improves things.

For Modern Art: The Card Game, I haven't seen enough response to know if
the AI is generally considered strong or weak. As always, try it on
hard. The general feedback I saw in beta tests suggested a 50% win ratio
for AIs overall. However, I also have considerable room to push Modern
Art's AI as there were some strategies that weren't fully explored and
there's considerable ability to tune the AIs because of the way they
were written. (Overall, MATCG probably has the most exhaustive and
complex AI of any of our games, but that's partly because the 5 special
cards added considerably complexity to the AI decisions.)

Shannon


Francesco Pessolano

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May 23, 2011, 5:13:56 PM5/23/11
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Shannon

Thanks for the quick reply.
About gold, I noticed the AI is easy to predict and somehow it makes silly errors.
Something I have not seen in any other games of yours. It sometimes even swap donkey cards with no reason.
This is even worse on hard, which I find actually easier than normal.

Cheers

Francesco

Sent from my iPad

Shannon Appelcline

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May 23, 2011, 7:20:43 PM5/23/11
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On 5/23/11 2:13 PM, Francesco Pessolano wrote:
> Shannon
>
> Thanks for the quick reply.
> About gold, I noticed the AI is easy to predict and somehow it makes silly errors.
> Something I have not seen in any other games of yours. It sometimes even swap donkey cards with no reason.
> This is even worse on hard, which I find actually easier than normal.
You can't swap donkeys for donkeys (unless there's a bug). I suspect
you're seeing the AI do what I call a "nop" move: doing an (otherwise)
pointless swap to increase the chance that they get a better opportunity
to go first on the next round, and thus easily complete a pair they
have. It can look weird if the AI swaps a donkey for the last (low) card
in the set.

Does it make the AI easier to beat? I suppose it's possible. I have in
the past added AI that made a computer player worse. As far as I know,
this didn't, however, and Michael S. really thought it was important for
the strategy of the game.

Shannon

Francesco Pessolano

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May 24, 2011, 1:22:48 AM5/24/11
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It makes the AI often weaker.
Also in normal, the AI seems to have strategies, in hard often the AI simply stacks donkeys.
Also, when they win a hand .... They mostly go and pick the highest card any player has instead of more refined strategies.

As I said earlier the AI is preictable. As in it always stick to it's clear strategy of stacking donkeys, going for disruption of other player game or just go for points. I have not seen an AI mixing these strategies or using anything more refined, especially on hard.

Cheers

Francesco


Sent from my iPad

Tim "Lord Gek" Jordan

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May 23, 2011, 6:39:50 PM5/23/11
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My big gripe is seeing the AI OFTEN trade in negative sets (like -2, -2, 3)!

--------------------------------------------------
From: "Francesco Pessolano" <francesco...@gmail.com>
Sent: Monday, May 23, 2011 2:13 PM
To: <mobile-e...@googlegroups.com>
Cc: <mobile-e...@googlegroups.com>
Subject: Re: [rpgnet-mobile-euro-game] Reiner Knizia's Modern Art: The Card
Game Released

tickwang

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May 24, 2011, 3:43:51 AM5/24/11
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hi shannon,

Gold! is a quite good game and very easy to learn. I also notice that AI want to swap -2 card with last card (usually low value). Anyway, it is a good strategy. And I really like this game and would recommend it to friends.

Thanks.

tick from Shanghai

发自我的 iPad

Kevin Agot

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May 23, 2011, 6:39:03 PM5/23/11
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Thanks for the clarification.  I didn't know that this was the Masters Gallery.  While I'd love to have the complete Auction trilogy, I'm happy about this game being the Masters version as the desktop has more positive gameplay reviews. 

Kevin


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