The relentless wind moved the sea of grass like ocean waves. Staring across the tranquil distance it was difficult to imagine the bloodshed that had taken place on these hills 145 years ago. Imprints from long overgrown rifle trenches seemed to be the only thing that showed the horrors this land had witnessed.
As the gun smoke drifted away with the breeze, the consequences of the battle weighed on me. There was no real winner. Native American warriors who had just achieved victory on the banks of the Little Big Horn, would soon be forced to flee their homeland only to later return and be confined to life on a reservation. I saw those fallen soldiers and warriors as an ominous metaphor for the Plains Indian traditional way of life.
Situated in the remote, grassy plains of Montana, I am grieved that more people cannot go and experience the breadth of emotions available along the Little Big Horn River. Those hallowed grasslands gave me a greater understanding of and respect for the Native Americans and American soldiers who fought and died there in 1876. I hope you have the chance to visit the monument because the experience is indelible. If you are unable to travel to Southern Montana, I recommend reading this article to see how both sides have depicted the battle.
Brennen Serre is a PR and Marketing intern at the Center of the West. During the school year, Brennen studies Finance at Brigham Young University in Provo, Utah. Having worked and volunteered for zoos and museums around the world, he is passionate for helping non-profit institutions achieve their missions. He enjoys hiking, listening to vinyl records, and cheering on his favorite college basketball team.
hello everyone. I would love to add a silent hill ps1 style inventory system to my game with 3 or so item slots, But i have no idea where to start. if anyone has any ideas for how i could go about this please let me know. thanks in advance
To be honest, you got your work cut out here. A decent inventory system is a WHOLE THING. And yo have two pretty detailed parts. The backend, which usually involves a lot of structures and using the save game, and the front end, which is a fairly complex widget system.
ok thanks for the feedback. I would like to at least try to do the inventory myself first before i get horror engine, i dont plan on having saves in my game. and i dont really want to do the rotating objects. the main thing i want for the inventory system is the objects that kinda spin when you hover over them, how would one go about that?
thanks! is there a way that i could make each item just spin in the inventory kinda like in the gif above?
i would like to add that to my game too along with the inspect. would i make the item spin in the widgets or something?