Zach Wendt's links, resources and info from his presentation for the MN Maya User's Group, Sept. 5th, 2012.

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Josh Purple

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Sep 6, 2012, 6:42:20 PM9/6/12
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Zach's links, resources and info from his presentation for the MN Maya User's Group, Sept. 5th, 2012.
Thank You Zach :) ! 

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I didn't mention this was already way over on time, maybe a future meeting?
Tutorial for (free) python debugging inside Maya:
http://www.jason-parks.com/artoftech/?p=41
Same on Wing (also has highlighting, selective execute, 30-day trial, $50, $100, $250)
http://warpcat.blogspot.com/2009/02/remove-debugging-from-wing-to-maya.html



 


Examples of "complicated, bone only" rigs targeting PS3/Xbox360.  These are the notes from a great 2006 Maya Masterclass by Shinichiro Hara that I attended.  These links/sites are sketchy.
http://wenku.baidu.com/view/6e03ac1dfc4ffe473368ab6f.html
http://wenku.baidu.com/view/1a85132fe2bd960590c6776e.html

Unity Maya Extensions - Very interesting example of translating more Maya functionality to Unity run-time.  aka Run-Time rigs.  Nice long
Free plugins for Unity Pro (or 30-day trial.)
Probably only appropriate for PC/Mac targets.
http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs/
http://u3d.as/publisher/adam-mechtley/1Ft
  

Mecanim for Unity 4 currently in beta. Trying to bring effecient run-time IK, anim blending, retargeting, etc. to the masses.
 short overview from GDC
 http://video.unity3d.com/video/4655480/unity-character-animation-gdc
 
 Overview, some detailed tech answers, fun retargeting demo at 11min mark.
 http://blogs.unity3d.com/2012/06/20/more-mecanim/

 Fresh from Aug Unite confrence.
 first 3 min overview, actual setup, then big crowd example at 35 min mark
 http://video.unity3d.com/video/6942283/unite-12-mecanim-creating
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