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to MDNA网络游戏整体架构编程
Second life和MMORPG走的是不同道路,而MMORPG又发展了这么年,有了商业和技术的积累。以后肯定还会有Sencond life 其他的衍生物,会吸收MMORPG中的商业和技术因素。我觉得未来server+client会走双重路线,至少Second life已经给出了轻 server+重client也可以架构出一种系统的实践,未来肯定会在服务器的丰富性上着手。 我关心的是,这些都是人家的经验,中国什么时候能有这样的实验魄力和能力。和芯片设计类似,网络系统的设计也需要很多技术点的积累。如果中国的组织不在 这方便前期投入自己的资金和技术,以后还会受制于人。“一招输,满盘输”,现在离“输”并不远。
xMan
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Aug 24, 2009, 11:19:05 PM8/24/09
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to MDNA网络游戏整体架构编程
现在中国十年的网游市场井喷式的发展,其实为以后的技术竞争埋下了巨大的隐患,眼光短浅害死人.
现在根本没有什么技术积累,只是做市场的在吆喝,一旦走到市场拐点,后果不堪设想.
lu
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Aug 25, 2009, 7:34:06 PM8/25/09
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