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View this page "eve online 功能讨论 (2)"
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xMan
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Jun 29, 2009, 5:20:44 AM
6/29/09
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to MDNA网络游戏整体架构编程
Click on
http://groups.google.com/group/mmorpgdna/web/eve-online-2
-
or copy & paste it into your browser's address bar if that doesn't
work.
xMan
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Jun 29, 2009, 5:44:24 AM
6/29/09
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to MDNA网络游戏整体架构编程
感谢老大的支持!
On 6月29日, 下午5时20分, xMan <
MESSAGE...@163.COM
> wrote:
> Click onhttp://
groups.google.com/group/mmorpgdna/web/eve-online-2-
xMan
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Jun 29, 2009, 5:56:00 AM
6/29/09
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to MDNA网络游戏整体架构编程
问题一:
在eve里,可以与任何在线的人员组成舰队,考虑到这个同一世界里的人数可以达到几十万人,可以带领队员进行跃迁等很多很方便的代理操作,这些都是个了
不起的工程实现,其他如征途等是否也可以实现这样强大的功能,它们之间有什么本质的区别,另外这个功能是否应该是在eve里才会是独有的?
lu
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Jun 29, 2009, 9:14:07 PM
6/29/09
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to MDNA网络游戏整体架构编程
EVE Online里的这组功能需要服务器具备INTOS source sub-system、INTOS I/O sub-system、
INTOS control sub-system等前置子系统及大量辅助基础设施的支持,而征途ol是极其简单的login网络模式,与休闲游戏的
登录系统类似,完全没有相关的服务器系统基础设施,只能实现简单的"场景旅游"功能,根本不可能具备EVE里类似"组成舰队"这样丰富完善的功能,两者
之间不具备任何可比性.
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