Sometimes there are border incidents in claimed villages, where local notables say they have been mistreated by their overlords and petition the original or last owners for protection. The petitioned faction considers this a provocation and can declare war because of it.
Hi, everyone. I have a question about my current native playthrough (no mods at all). I have founded my own kingdom which grew pretty large pretty quickly. However, after winning a series of wars at the birth of my kingdom, I find myself in a perpetual peace. I really don't want to start a war unprovoked and lose relation with my vassals. It's been two game months now, though, and I can't get any border violations against my kingdom. Every kingdom has had some border issue with me, but they never declare war. Should I keep waiting until I finally get a border incident or do I just need to suck it up and declare unprovoked war?
the kingdom of sartus a small kingdom but renowned as one of the most prosperous trading kingdom has hundreds of allies but they have had a border incident with the Shinjin Empire of the first dawn tensions grow as political tensionstrife destroy kingdom after kingdom will you stop the power ravaging the world will you be the hero or the power claiming the fall of..........empires!
2) To reduce the amount of notifications, you can make the warnings pop up only when enemy patrols and warbands are within a radius of 30 and 60 respectively. To do this, first increase the counter at the start of the process_alarms script by 6 (171 -> 177), then find these two pieces of code:
On May 17, 1885, a number of Apache including Nana, Mangus (son of Mangas Coloradas), Chihuahua, Naiche, Geronimo, and their followers fled the San Carlos Reservation in Arizona after a show of force against the reservation's commanding officer Britton Davis. Department of Arizona General George Crook dispatched two columns of troops into Mexico, the first commanded by Captain Emmet Crawford and the second by Captain Wirt Davis. Each was composed of a troop of cavalry (usually about forty men) and about 100 Apache Scouts recruited from among the Apache people.[39] These Apache units proved effective in finding the mountain strongholds of the Apache bands, and killing or capturing them.[40] It was highly unsettling for Geronimo's band to realize their own tribesmen had helped find their hiding places.[41] They pursued the Apache through the summer and autumn through Mexican Chihuahua and back across the border into the United States. The Apache continually raided settlements, murdering other innocent Native Americans and civilians and stealing horses.[42] Over time this persistent pursuit by both Mexican and American forces discouraged Geronimo and other similar Apache leaders, and caused a steady and irreplaceable attrition of the members of their bands, which taken all together eroded their will to resist and led to their ultimate capitulation.
None can agree on why war in Gensokyo began. Some say that as magic power faded and spell card rules fell out of favor, the land's rulers became greedy and sought to conquer. Others cite a series of border incidents between humans and the servants of the Scarlet Devil, and a complex web of alliances that slowly dragged all of Gensokyo into what should have been a small conflict. A few of the eldest youkai claim that the war is the result of a power struggle amongst the Sages, and that all the so-called lords of the land are nothing more than pawns.
The treacherous journey to the north features one of the most famous folktales regarding Benkei. From this point onwards, most narratives portray the once-martial Yoshitsune as increasingly passive. Benkei, instead, becomes the more active of the two, rescuing his master and attempting to ensure his safety. This is partly demonstrated in the famed border crossing incident during their journey to the north.
aa06259810