[Apologises for multiple postings]
Call for Participants
2nd General Video Game AI Single-Player Learning Competition
Organised at the IEEE’s 2018 Conference on Computational Intelligence and Games (IEEE CIG18)
Breaking news: GVGAI Learning Track has been interfaced to OpenAI Gym!!! The competition rules have been changed.
CIG18 paper: Deep Reinforcement Learning for General Video Game AI (https://arxiv.org/abs/1806.02448)Survey paper about GVGAI: https://arxiv.org/abs/1802.10363
Submission link
Timeline
Release games for competition: 2 July 2018 Released on 4 July 2018 (named as "testgame1", "testgame2" and "testgame3")
Submission deadline: 22 July 2018 23:59 (GMT) 29 July 2018 23:59 (GMT)
Testing on server: 23-27 July 2018 23:59 (GMT) 30 July - 3 August 2018 23:59 (GMT)
Starting validation on server: 28 July 2018 4 August 2018
Announcement of results: during the CIG18
Prizes
Organisers
Jialin Liu (li...@sustc.edu.cn), Southern University of Science and Technology, China; Queen Mary University of London, UK