Working hard on next release

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Doug

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Jan 17, 2017, 12:30:08 AM1/17/17
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I'm working quite diligently on next release.  I'm not adding much in the way of new functionality -- really focused on cleanup and separation of libraries into more understandable packages with clearer boundaries of functionality.

OE is packed full of good stuff, just difficult to digest, due to the vast terrain is covers - everything from infrastructure to support multiple threads, coordinate systems, conversions, local and remote players, radar, IR, terrain elevation, atmospherics, data links, navigation, a little AI, etc....

One huge step is to pull apart much of the simulation library -- for example, drawing a bright line between models and simulation execution infrastructure.  For example, the modeled world which is 'simulated' is now distinct from the infrastructure used to execute it.  They only connection between the two is the concept of a 'world model' and players within it.  Player are simply objects of interest at an identifiable location.

Doug

Doug

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Mar 14, 2017, 9:54:37 PM3/14/17
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Just finished moving to brace initialization throughout framework -- and also started using std::array for arrays.  Now onto examples!

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