If I right-click, view page info > Permissions, the plugin I believe I need to get working is called "npWinLessRtspCtrl", and this was set to "Use default". I set it to "Allow", restarted the browser, and the issue remains - the video player is solid grey.
I wish to change the cordova-camera-plugin language. Apparently it is dependent on a variety of things. My development environment is Tools for Cordova in Visual Studio 2015. It is unlikely that it matters but I am using the Ionic framework in my app. We build our app for iOS on a MacBook Pro laptop running Xcode 7. The device I am testing on is an Ipad running iOS 9.1 with Dutch as first language and english as second.
The problem is that when I build my app and test the camera, the camera buttons are still written in english. Have I implemented something wrong, am I missing some values somewhere or is this the wrong way to go about localizing a plugin in cordova?
Older devices and Android Go devices running Android 11 or 12 that support Google Play services can install a backported version of the photo picker. To enable the automatic installation of the backported photo picker module through Google Play services, add the following entry to the tag in your AndroidManifest.xml file:
Additionally, because the Camera API launches a separate Activity to handle taking the photo, you should listen for appRestoredResult in the App plugin to handle any camera data that was sent in the case your app was terminated by the operating system while the Activity was running.
iOS 14+ Only: Allows the user to update their limited photo library selection.On iOS 15+ returns all the limited photos after the picker dismissal.On iOS 14 or if the user gave full access to the photos it returns an empty array.
Hi Forum,
Some guy ask me for an plugin develop by me some time ago, about how to access the android camera and display as an texture, now with the new APL system we can develop our own plugins for android without modify the engine source, take it as a little tutorial instead as a plugin, because AFAIK that functionality comes with the new 4.13 or 4.14 (not sure, MR Chris Babcock told me), meanwhile you can use mine.
I split the core functionality inside an UActorComponent with only 3 methods, one to call and open the camera, other for update, and finally one for shutdown. the code itself its easy, however if you have some question please post the thread
EDIT: I add a full project inside my drive, for some reason I have unexpected pixel convertion in unreal 4.13 when use development mode, for now just deploy on shipping mode and will be work, ue 4.12 keep working on both develop and shipping
I have some questions about the plugin:
1- My material render is getting poor resolution (13mp camera), is there any way of setting the resolution we want to use?
2- I want to render this material fixed to the camera, but always at the bottom of every actor (in other words, I want to use it at background while rotating the camera, so I attached the plane to the camera component, and I want this plane to be at the bottom of the rendering pill)
Our CCTV Camera, IP Cameras, NVR, DVR have the built-in function which allow a user to watch the live view and replay on the browsers directly. All the major browers are supported: IE, Chrome, Firefox, Safari, etc. We quite recommend Chrome, Firefox and Safari, as they are more stable and better browsers.
If you notice that recently your Chrome browser won't give you the live view, that is probably caused the recent Chrome update, which disable the NPAPI plugin by default. Here is the tweek of how you can change a setting to make sure you can still watch the live view and replay video of your CCTV Camera, IP Cameras, NVR, DVR on your Chrome browser:
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hi would it be posible to have a plugin to allow easyer setup of cameras, for people like me who want to add more than one camera but dont have the skill/understanding to be able to do it .
is it posible .
thanks
martin
i have managed to install just the camera stack on a spare pi zero 2w but can only get 1 usb camera to work with it , i was hoping to figure out how to do it before installing the stack on my pi 4 as cant install octopi on that as have other things installed eg- node red,mqtt,cast-web-api, smartthings edgebridge.
any advice would be much apreciated.
thanks
martin
Check the adding cameras section in the faq Camera-streamer configuration on the new camera stack for OctoPi not sure if there's a super easy way to add the additional tools used for this or not to existing pi.
After seeing multiple questions on Discord about changing camera settings (brightness, exposure speed, etc) and not being particularly satisfied with using a shell script myself, I decided to write a plugin that will allow a user to change camera settings interactively.
This plugin uses the v42l-ctl program to change the camera settings, which means it should work on any Linux environment where the camera is connected to the same device as the OctoPrint server, and with any streamer (mjpg-streamer, uStreamer, etc.) without requiring additional configuration.
Note: this doesn't work for settings like resolution and fps. You'd still need to configure your streamer for that.
While the plugin works for my 2 cameras and suits my needs, I'd like to eventually register this plugin into the official repository because it may be helpful for other users. Before I can do that, though, I need to verify it will work with more cameras at the very least, and any additional feedback would welcome too.
That's where everyone here comes in . If you are comfortable testing my plugin I'd appreciate any feedback you may have, verification that it works with different setups (stock OctoPi, custom rpi, other Linux, etc) and most importantly, help me build the list of various camera controls that different cameras have.
After install and restart, you should have a 'Camera Settings' tab and some settings available in the plugin settings. If the camera list is empty, switch to another tab and switch back.
After installation, open up the plugin settings to access the camera settings.
If you get a warning that your camera has an unimplemented control, please let me know. The easiest would be to click 'Copy to Clipboard', click the link in the warning to create a new issue, paste the control info where the issue asks for it and specify your camera make and model.
I had the same debate with the EEPROM Editor plugin. I decided, since I needed a separate 'save' button (among other things) that it did not make sense to put it in the settings dialog, and that the settings dialog was for the plugin's settings. Depends how much 'plugin' configuration you think you need.
This is exactly what was causing me to question which location is most appropriate. In my mind there are camera settings and then there are plugin settings and they are different! But, I think in this case the average user won't realize that (or care), so I've just stuck them at the end of the 'other' settings:
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Actually, you can control multiple cameras, but the preview only shows the camera that is configured in the OctoPrint settings. If you select the appropriate camera in the 'camera' drop down, the settings should still function even if it's not the camera being shown in the preview.
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