Where is the physical "SD card" (folder) storage when using emulator?

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Chris Brown

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Apr 23, 2015, 1:04:32 PM4/23/15
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I understand that you can read the contents of a "real" (external) SD card using something like "//file/mnt/name_of_folder/img.jpg" But where is this physically location on C: / WIndows7? Is it a 'readable' folder like a Windows directory, or is it 'encoded'? For example, if I copy and paste a file to a Windows folder, I can move a file from "A" to "B". Can the same copy/paste be used on the emulator's SD card ... wherever it might be hiding?

To put it into context, Eye-Fi transmits a file from DSLR camera to the SD card. App then 'picks up' this data. If there is a physical drive, I can emulate this action by copy/paste a file to the SD folder for the test app to read. If the data is deep within the 'guts' of the developer, I will have to write a second prog that can store a sample image file using developer code which the original program can then read.

I'm HOPING the copy/paste is viable as that would be the easiest route!

Taifun

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Apr 23, 2015, 3:06:52 PM4/23/15
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Chris Brown

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Apr 24, 2015, 6:11:20 AM4/24/15
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Thanks for the links to Stack Overflow, but that doesn't really help as that tells you how to do things with Eclipse; I'm working with the AppInventor interface, and there is no options on that screen to access any of the config file paths, or to change anything other than what it installs with the default paths. (One of the graphics on StackOverflow refers to Eclipse, and says you can set a FILE to emulate the SD card ... which brings me back to my first thought that the data is physically stored in code rather than a physical directory)

I agree with the final sentiment: Might be easiest to run it on a physical device and work from there
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