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I'm not sure I understand?
In the example you showed me, the developer uses the actual movement function of the sprite. Is there a way to do it with the call move sprite function, or do you think it is best to use the built in movement of the sprite (able to control speed)
ABG
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Feb 26, 2019, 1:19:36 PM2/26/19
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I contend the inherent Speed and Direction properties of Balls and Sprites
will provide the smoothest movement, if you can arrange for
something for them to collide with at their destinations.
ABG
Mage Justice
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Feb 26, 2019, 3:12:01 PM2/26/19
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Thanks so much!
And thank you for your help on my last question on scrolling horizontally!