Is there meanwhile a Solution how to avoid this? I have a Ball and a Sprite. The sprite has a pic of another Ball with a number inside and the edges are Transparency.
I was not sure if I could ask my question there since its written "This topic is no longer open for new replies due to inactivity. If you'd like to post a message, please search for a more recent topic above or post a new question."
I want the ball only stops if it hits the other Ball inside the Image sprite. But it should stop if it only hit the transparency part of the imagine sprite. If there is still no new Solution then I would really apreaciate it if someone could explain to me how to use the Get Pixel function. I know that one of you have done a great game names FlappyBat or something like this. In this game he used the GetPixel function to make collision inside the caves with the roof etc.
Is it somehow possible to load a pic inside a Ball. Since my pic looks like a ball, it would be better to use the Ball instead of Sprite...
I think the GetPixel function wouldnt work for me since the Sprites are moving around and for the GetPixel Function you need a fixed X and Y value...