This board works better with screen shots well trimmed and uploaded as attachments, for posterity.
Regarding your problem, it is a bit of a stumper.
Your app works fine on the emulator.
However, looking at the Designer and the blocks,
there is an opportunity for premature mole-ification
(to coin a term), the movement of a mole to a spot
on a list of sprites that has not been initialized yet.
I'm guessing that setting the mole timer to disabled
in the Designer and not enabling it until after the
list of holes has completed being initialized (in Screen1.Initialize)
might do the trick.
If not, please post a screen scrape (well trimmed)
or the error message.
ABG