Trying to push the limits of App Inventor!
Snippets and
Tutorials from
Pura Vida Apps by
Taifun.
Here is something to try. I do not know if it will fix the issue or not. Perhaps change the Clock setting. TimerInterval is now probably 1000 ms (1 second). Try changing it to higher or lower values set Clock1.TimerInterval to 2000 or 50
Also, you might change the order of the blocks in the THEN part of the IF statement. When i removed the image change and set it from Design, the slowness vanished.I notice you request a random integer from any number from screen width to imagesprite1.width. That forces an update, redraw one pixel at a time. Do you require such fine image control? No, but i want the Sprite to drop from random X, this was in the Golf Tutorial.Another suggestion, unrelated your slowness issue you might call random set seed to random integer from 1 to 100 in your screen initialize block, if you want the game to start differently for each game. Will check it outRegards, Thank YouSteve