Jordi,
Be aware that many do not want to load .aia's (takes too much time from our precious volunteer hours). Next time, post a screenshot of relevant blocks.
Anyway, in your movebody procedure, you should have some if-then-else logic:
if the heading = 0, then x-body = x-head - 10 and y-body = y-head,
if the heading is 90 then x-body = x-head and y-body = y-head - 10 etc.
If necessary, do some tutorials te get familiar with if-then-else logic and how to adjust the blocks in AI2.
But then the fun starts, because you have only one body part now. You will need to add more sprites if you want to have a longer snake, keep the positions in a list, as Abraham said.
Cheers, Ghica.