I have an app where I am putting sprites on a canvas. The canvas is set to fill space for both width and height. I want the sprites fixed to the edge. In the example images you can see that at the top edge the spike sprite goes all the way to the edge. The left sprite also goes completely to the edge. The y and x values are coded as 0 respectively. For the right edge, I always get about a 1 pixel space between the sprite and the edge. See the spike rt file. Both left and right sprites are mirror images of each other, so I don't know why the space would be there. As for the coding I've tried setting the sprites position to the canvas width minus the sprite width. I've tried adding and subtracting values from that number too. I've even set the width of the canvas to a specific pixel dimension and then placed the sprite on the right at that width and still have the space. I don't have this problem for the bottom sprite that I code using the same formula just using height instead of width. The canvas is only bounded by the screen. It is not in any other container, though I have tried doing that, but still have the same problem. Any thoughts on what could be happening and how to fix it? Thanks.