How large is your aia source file? The aia file can not be larger than 5Mb. If it is larger, the app will NOT compile. (the app itself, once compiled can be much larger). There are workaround solutions.
A 'better' program? Do you know Java? If you do, you can build more sophisticated apps with the free Eclipse or Android Studio compilers. They are not as limited as AI2, however they are more difficult to use.
Here is a list of the usual suspects that could elicit the error you generated ... perhaps something is familiar?:
1) You have coding errors in your blocks. In the Blocks editor, look in the lower
left corner of the window for the yellow and red triangle icons. If the red icon has a value larger than 0,
you have a serious coding error. Find the block in your code that has a red triangle and
fix it. Red triangles always inhibit creating an apk or running a project in the
emulator or possibly creating an aia file. Yellow triangles are more forgiving,
however, sometimes, these need to be fixed because they trip an internal warning and not filling puzzle piece sockets that are left un-
filled can sometimes cause issues if the app needs a value that is not filled.
2) Your source file (the aia file) is larger than the 5Mb limit allowed in AI2 (the aia can not be larger than 5Mb). You may have put
images or other resources in your Media (resources) that you do not use in the app.
All the images and sounds in resources count toward the 5Mb limit along with the source code. You can program
apps larger than 5Mb in the browser, but the apps will not compile and might not run in the
emulator or the project may not save as an aia. If this is the case you need to reduce
the size of your image and/or sound files. Most image files can be made quite small
by resizing them using a photo manipulation program on your PC to less than 50Kb each.
3) You might have more than 10 Screens in your app. AI2 becomes unstable when more
than ten screens are used. Projects CAN be built with slightly more screen but then you should expect your app to occasionally behave
erratically.
4) You might have set a Screen icon in the Designer Properties for your project that is too large. Use an image
sizeof 48x48 px instead and only use jpg or png images. *.ico files are not
supported. The 'icon' (actually an image) Google Play requires when posting needs to be 520x520 for their display. The smaller 'icons'
work for the app's icon (the one shown on the device's screen that is pressed to activate the app.
5) You did not code the entire project using App Inventor 2. If you used one of the
third-party AI2 clones,you might not be able to load a Project into the AI2 compiler or
create an apk with the standard AI2.
6) If you incorrectly modified the project's Manifest files using a third-party tool, you may have issues.
7) Sometimes, if you have LOTS of Layouts on a single screen, the apk might not
compile. How many is a lot? I do not know, keep adding layouts and buttons, compile and try again...when the server crashes, you got a
lot.
8) The network you use may be overloaded (possibly a school network), or you have other applications running in the background on your
computer, or your virus checker is doing a scan. Sometimes, just trying to access the MIT server a few minutes later will give you a
more favorable response.
9) Do you have BlueStacks on your home PC (BlueStacks is a special emulator that allows Android apps to run on a PC)? The Google
emulator on AI2 cannot run unless BlueStacks is disabled and all of the BlueStacks processes are shut down. On a Windows PC, you use
the Task Manager to 'kill' running processes.
10) Are you using Sensor controls (except for the clock)? Most Sensor controls or controls related to sms or the phone do not work in
the emulators. This includes the LocationSensor and Accellerometer. These components need to be tested on a device.
11) If this is an issue about the Project loading slowly on your device or on the emulator: Be aware, the more images, layouts,
components you have on a screen, the longer it takes for the emulator and Companion to render the graphical screen. How fast the
emulator renders is partially a function of your hardware...how much ram you have, your cpu clock speed etc. Sometimes, with lots of
graphics, the emulator will just give up. Can you develop live using WIFI or using USB? These options almost always render faster than
the emulator but will not be at lightning speed if you have lots of graphics. Be patient.
12) This happens too: We have seen instances where it is probable the Google Cloud messed up; other instances where an older PC has
had memory issues and caused file corruption of the Project and instances where a user is using a very slow Internet connection (like
dial-up) and it is just too slow.
13) Do you have an AVG, Eset or AVAST virus checker. Some versions of these products have been reported inhibit running the emulator
unless (in the case of AVG) the Advanced Link settings on the software are set to allow AI2 communication.