The integer values, as far as I can tell, are not on a log scale. That's basically what I'm asking. Does anyone know if they are, in fact, on a log scale? (For example, Photoshop does brightness levels on a log scale. Therefore, 10% brightness is not actually 10% more than pure black. It's a perceived 10% more, not an actual 10% more).
Does anyone know if the sound in AI2 is on a log scale or an actual scale? If it's on an actual scale, is there a way to automatically switch it to a log scale or do I have to sit there and figure out the numbers and test them with a sound meter? (not fun, for sure. I already spent hours on this).
Thanks!
I advise
If you need PRECISE volume changes to maintain several copies of the sound, one at each volume level. Record the sound once to your PC, then use a program like Audacity ( http://audacity.sourceforge.net/ ) to adjust the level appropriately. To change the volume for the 'button', select another sound file ...you could do this easily using a ListPicker (to select the correct volume file) instead of a button.
However, this might be the conversion from the scalar sound range 0 to 100 on the Player control
