I tried to set an imagesprite to have height set to fill parent and width automatic, but the size seems to be automatic for both height and width.
Here is a summary of the settings:
the screen is set to portrait, not scrollable.
The canvas is set to fill parent for both height and width.
The imagesprite has x and y set to 0, height to fill parent and width to automatic.
The sprite appears in the correct position, but isn't sized correctly.
I've had issues sizing components and saw that there were hints to enable a timer in screen initialize because a delay may be needed to allow the components to size correctly. I tried adding code to set the sizes again programatically because the properties didn't seem to be working. I set the timer interval to 1 second and catch the timer event. Then I set the imagesprite's height to -2 and width to -1, but it still seems to have no effect.
Does fill parent work for image sprites?
Thanks!