Thank you. I tried it and it helped most of the time.
I set paddle.move to x= get currentX, y=canvas.height-paddle.height - ball.radius (so it is steady at @303 when canvas has height of 350)
When speed of ball gets too fast (above 50), then the event of edge reached is checked/called before ball collided event.
I have to look into what intervals the ball and paddle should be set to.
Thank you for your assistance.
