I'm creating a game that could have 10 - 20 levels, memory permitting. So has anyone used true multiple screens to this extent? The fact that you get a clean slate for each screen leads me to think there'd be a lot of duplicate code. So maybe either the multiple canvases or multiple verticle arrangements would be the way to go? I'm thinking a canvas is more memory than a verticle arrangement, does anybody know if this is the case?
Also, is a global variable created in Screen1 addressable in Screen2, if I go the true multiple screen approach?
I'm basing my above memory apprehension on creating the drum app I watched on Youtube, none of my sounds will play, and I did read the sound info etc. Also I can't get a vector image to work as an icon on another app.