I did some rework on the .aia you posted on an earlier thread,
and got the game mechanic to work,
reusing Screen4 (20 buttons) for smaller button counts by hiding buttons,
and reducing the number of buttons used according to the
level started.
I could not find the image and sound you wanted for timeout,
so I left that out.
Also, your background images are very large, so they slow down screen startup
and occasionally cause crashes.
I ran some of them through the site Tinypng.com to shrink them,
to ease the memory problem,
and removed a big sound file.
You use separate screens for applause to mark successful completion,
and this continues to be a problem.
(I have no good experience with multiple Screens, and prefer instead
to use multiple Vertical Arrangements in the same screen, showing only one at a time.)
Each of the 3 puzzle sizes was tested and works,
with the required delay between exposing a match and judging it.
ABG