Jorge, what does your question have to do with the topic of this thread? You are having issues building, not installing an apk. You are new here, what the Forum likes is for you to start a new thread. Welcome to the Forum and rather than start a new thread . I am providing a very long answer because you did not tell us anything about your app, post a screen shot of blocks or tell us any of the things we need to know to help and others might find this information useful.
So, here it comes...
One of the following possibly applies to your code (all may not apply to your code because this includes emulator issues and aia issues, not only the ability to build an apk. However the other issues sometime inhibit building the apk too..):
The following is mostly the same information with some additions. Hope it helps.
1) You have coding errors in your blocks. In the Blocks editor, look in the lower
left corner of the window for the yellow and red triangle icons. If the red icon has a value
larger than 0, you have a serious coding error. Find the block in your code that has a red
triangle and fix it. Red triangles always inhibit creating an apk or running a project in the
emulator or possibly creating an aia file. Yellow triangles are more forgiving, however,
sometimes, these need to be fixed because they trip an internal warning and not filling puzzle
piece sockets that are left un-filled can sometimes cause issues if the app needs a value that is
not filled.
2) Your source file (the aia file) is larger than the 5Mb limit allowed in AI2 (the aia can not
be larger than 5Mb). You may have put images or other resources in your Media (resources) that
you do not use in the app. All the images and sounds in resources count toward the 5Mb limit
along with the source code. You can program apps larger than 5Mb in the browser, but the apps
will not compile and might not run in the emulator or the project may not save as an aia. If this
is the case you need to reduce the size of your image and/or sound files. Most image files can
be made quite small by resizing them using a photo manipulation program on your PC to less than
50Kb each.
3) You might have more than 10 Screens in your app. AI2 becomes unstable when more than ten
screens are used. Projects CAN be built with slightly more screen but then you should expect
your app to occasionally behave erratically.
4) You might have set a Screen icon in the Designer Properties for your project that is too
large. Use an image size of 48x48 pixels instead. Only use jpg or png images. *.ico files are
not supported. The 'icon' (actually an image) Google Play requires when posting needs to be
520x520 for their display. The smaller 'icons' work for the app's icon (the one shown on the
device's screen that is pressed to activate the app.
5) You did not code the entire project using App Inventor 2. If you used one of the third-party
AI2 clones,you might not be able to load a Project into the AI2 compiler or create an apk with
the standard AI2.
6) If you incorrectly modified the project's Manifest files using a third-party tool, you may
have issues.
7) Sometimes, if you have LOTS of Layouts on a single screen, the apk might not compile. How
many is a lot? I do not know, keep adding layouts and buttons, compile and try again...when the
server crashes, you got a lot.
8) The network you use may be overloaded (possibly a school network), or you have other
applications running in the background on your computer, or your virus checker is doing a scan.
Sometimes, just trying to access the MIT server a few minutes later will give you a more
favorable response.
9) Do you have BlueStacks on your PC (BlueStacks is a special emulator that allows Android apps
to run on a PC)? The Google emulator on AI2 cannot run unless BlueStacks is disabled and all of
the BlueStacks processes are shut down. On a Windows PC, you use the Task Manager to 'kill'
running processes.
10) Are you using Sensor controls (except for the clock)? Most Sensor controls or controls
related to sms or the phone do not work in the emulators. These include the LocationSensor and
Accellerometer. These components need to be tested on a device.
11) If this is an issue about the Project loading slowly on your device or on the emulator: Be
aware, the more images, layouts, components you have on a screen, the longer it takes for the
emulator and Companion to render the graphical screen. How fast the emulator renders is
partially a function of your hardware...how much ram you have, your cpu clock speed etc.
Sometimes, with lots of graphics, the emulator will just give up. Can you develop live using
WIFI or using USB? These options almost always render faster than the emulator but will not be at
lightning speed if you have lots of graphics. Be patient.
12) We have seen instances where it is probable the Google Cloud messed up; other instances where
an older PC has had memory issues and caused file corruption of the Project and instances where a
user is using a very slow Internet connection (like dial-up) and it is just too slow.
13) Do you have an AVG, Eset or AVAST virus checker. Some versions of these products have been
reported they inhibit running the emulator unless (in the case of AVG) the Advanced Link settings
on the software are set to allow AI2 communication.
14) Do you get the error: The blocks area did not load properly. Changes to the blocks for
screen xxxxxxx_Screen1 will not be saved. One user had this error, the problem was he had too
many comment boxes exposed at once for the browser to handle. Try minimizing all blocks, and
opening in another browser,like Chrome or Firefox.
16) Having issues getting AI to run at all, perhaps your firewall is blocking. Don't turn your
firewall off, just allow AI2 to pass unhindered..some firewalls have the ability to allow or deny
certain urls.
17) If you get a build server busy ... In this particular case the buildservers may just well be
busy! If you get this message, just try the build again. MIT currently runs 3 buildservers all
the time. They occasionally add a 4th or even a 5th. There is a load balancer which distributes
work to the buildservers. If you get the "busy" message, either the load balancer could not find
a buildserver with available resources or the the buildserver it assigned the request to decided
it was too busy. The solution is to just try again, either immediately or in a few minutes. If
this message persists, then something might be broken and you can report it on the forum. If
something IS broken, MIT will find out about it soon enough!
18) If you have excessive resources, you can look at what is in the emulator. In both in the
Companion via WiFi and in the emulator, with the emulator "up" you should be able to go to:
(possibly empty) directly listing (it will be a list of the assets that are used in the
emulator).
19) You might have used an alpha character in the app's Version number. The version number must
be all numerical digits. Use of an alpha character will spawn a generic error message on
attempting to compile.
If the connection times out, that is a problem! The aiStarter program uses the "adb" program (in
the "commands-for-AppInventor" folder) to setup "tcp port forwarding" from the PC to the emulator
on port 8001. This command could be failing for you. Make sure you don't have security software
that is blocking the action of the "adb" command.
19) The problem could be something else, like running an old version of Companion ...if this is
the case with the emulator the cure might be: Projects > Hard Reset. If there are Companion
issues, a pop up will appear (if no issues, nothing will happen...just smile). When the pop up
appears, follow the instructions very carefully, then reboot your PC and try again. If
developing on the device, upload the latest Companion from Google Play.
20) If this is a connection issue with WIFI: If the device is set up to be used with USB, the
Android cannot be used with WIFI unless the Settings > [developers options] in the Android box
next to USB debugging is unchecked.
Some users try to use their phones BOTH with USB and WIFI. That can be done. To use the live
development USB option the developer must have the USB debugging box checked. If developer later
wants to use WIFI the USB debugging box should NOT be checked.
21) Parse Error: The most common cause of a parse error is the device has run out of storage.
Do you have lot of apps on your emulator? Try freeing up space there (clear the TinyDB
perhaps-TinyDB.ClearAll), and see if that helps.
A type of parse error may occur while attempting to update the emulator: You got the "parse
error" message in the emulator, you can fix it by..
- uninstalling the aiStarter setup tools via the Control Panel
- rebooting
- re-running the install file, but this time by right-clicking on it and running as an
administrator
22) Do you have lots of Windows open on your browser or are you streaming music or video?
23) Large bmp files ( 1 to 2 MB in size, 800 x 1500 pixesl)loaded into a button that is 50 x70
pixels will cause Companion to fail when loading a project. The issue is AI2 must compress these
to the small size to make them fit in the small area. The solution is to make these files 50 x70
pixels (or however large they must be in on the Android).
24) ai2 reports "Server error. Could not save one or more files."
Clear your browser's cache. Close the browser, then load it again. Try to build again.
Several very different things seem to evoke the package installer has stopped message.1) Using a
app icon larger than 48 x 48 pixels (the png or jpg image you use to identify your app on a
device set on the Designer screen). will evoke this issue. Use a 48 x 48 jpg or png image. This
is a very frequent issue that evokes the error.2) Removing unused files from Media (even though
the aia is less than 5Mb) has curred the issue.3) If the apk installs on other phones, but not
this one perhaps there isn't sufficient space on the phone. If the apk installs on other phones,
it is not an issue with the apk. You may have too many apps on your device.
----------------------
You may also have to refresh your internet connection. Unplug the modem and router. Wait 30
seconds, then plug the modem in again, then the router, in that order. or you may have to go to
the Settings in your Android and make sure WIFI is turned on (sometimes an error can occur while
testing an app and the WIFI gets turned off ...not frequently but it can happen.)
26) Often, when there are errors putting an APK on a device, the error is related to system
memory. AI apps require memory at least 4 times the size of the APK to install. Make sure you
have enough INTERNAL memory available on your device. You may have to un-install a app you are
not using.
27) Adding special characters in ApplicationName, will cause application build errors.
28)if a smartphone is connected via internet wifi mode and the computer is connected with the
smartphone via tethering. Run the Companion on the smartphone and try to connect the phone to
the computer with the QRcode, before pressing "connect with code", the browser indicates "an
internal error has occured. How the devices must connect is explained here:
It is possible to connect using a Wireless hot spot.that connects both the phone and the PC to
the hotspot. That is expensive on most networks. It is what some organizations do to have AI2
Development Workshops working with several students.
You might be able to use the PC to work with the emulator and/or use the phone using the USB
29 ...inability to load a project with Firefox: ...close scripting plug in.
30) Maybe you have multiple copies of adb.exe running if you are having emulator problems?
Check with Windows Task Manager and kill them all, then start a fresh aistarter.
Is anything familiar?
Regards,
Steve