In Drawing Canvas, if line-width is set to get a thick line, the canvas.Drawline blocks result in bizzare zig-zag lines, especially when drawing slowly or with lots of curves. Is there a way to get smoother thick lines?
Here's a link where it seems you can do it by using DrawCircle blocks:
Doodle (.aia file attached). It works fine when both x, y co-ordinates are either increasing or decreasing ( dragging left-up to right- down and back) and when dragging parellel and perpendicular to the screen. But it misbehaves when canvas is dragged on from in right-up to left- down and back The original poster hasn't posted a solution. I tried to solve it , but cannot figure out. It would be helpful to everyone, if anyone here posts a solution.
Regards,
Uma