Star Wars: Knights of the Old Republic, BioWare's legendary RPG, arrived on the Nintendo Switch in late 2021. The game scored critical acclaim with its original 2013 release and is hailed as the forerunner of other classic RPG series like Mass Effect and Dragon Age. Just like those other BioWare RPGs, Star Wars: Knights of the Old Republic begins with character creation, with three classes for players to choose from.
However, as the game progresses and the main character undergoes Jedi training, they'll also be able to pick one of three Force-sensitive KOTOR classes. Although three may seem a low number by today's standards, each class in KOTOR is different enough to feel unique, and they all encourage players to try out creative builds.
Updated September 22, 2022, by John Higgs: With the much-anticipated Knights of the Old Republic remake now indefinitely delayed, fans will have to make do with the original versions of the game for the time being. Fortunately, the porting of KOTOR to mobile platforms and the Nintendo Switch has brought the game a fresh lease of life as one of the best mobile RPGs available today. Fans of Mass Effect and Dragon Age who'd like to go back and experience where BioWare's RPG success began can now do so in more ways than ever. The strength of BioWare's character writing shines in Knights of the Old Republic, and echoes of the classic companions created for the title can be found in celebrated favorites like Mass Effect's Garrus and Dragon Age's Varric.
During KOTOR's character creation players are given a choice of three starting classes. Although these first KOTOR classes will only last until the main character's Jedi training, the decision between them is still very important:
The Soldier is a tough fighter and the most combat-orientated of the three starting classes. It's a great pick for new players due to its survivability but does rely heavily on KOTOR's great companions for skill checks.
Soldiers start with the Power Attack and Power Blast active Feats, allowing them to perform special attacks with melee or ranged weapons respectively. These attacks take a -3 to the Hit roll but deal +5 bonus damage. Additionally, Soldiers are the only KOTOR class that can pick up Weapon Specializations in weapons other than Lightsabers, giving them a permanent +2 to damage with that weapon type.
The Scout fills the middle ground between the Soldier and Scoundrel, offering average Skill and Feat progression, along with good Saves and Medium Armor. The Scout is the most versatile of the three classes and is the best choice for players planning ahead for their iconic Star Wars Jedi class.
Once players have reached Dantooine in the Star Wars: Knights of the Old Republic story, they'll be able to start Jedi training. This training comes with a new choice of three KOTOR classes, each with Force powers and Lightsaber proficiency:
The Guardian is the Soldier of the Jedi classes, with the same high Vitality per level and the most Feats. Due to these strengths, the Guardian shines in Lightsaber combat, but also has the lowest amount of Force points to spend.
The Jedi Consular is the Jedi equivalent of the Scoundrel class, with the heaviest focus on Force Powers. Low Vitality and high Force points mean that Consulars are best built as caster-type characters, wielding powers from the back-line.
As the Jedi Scout, the Sentinel represents the middle ground between the Consular and Guardian. Unlike the Scout, the Sentinel has the highest amount of Skill points per level of any Jedi class, making them even more versatile. Obi-Wan Kenobi's master Qui-Gon Jinn is probably the Star Wars character that best represents this blend of Force use and combat talent.
To keep them alive in combat, Sentinels start with the Force Immunity Feat and acquire its upgraded versions at levels 6 and 12. Force Immunity makes the Sentinel immune to Fear at level 1, immune to Stun at level 6, and immune to paralysis at level 12. These abilities combine to make the Sentinel one of the toughest Jedi KOTOR classes.
I know soldier into guardian is good, soldier into sentinel is good. But what is the best way into consular? Right now ive done scoundrel, But every time i feel like it was a good choice, scout just looks so much better to me. Any thoughts?
With Assassin prestige class, sneak attacks together with power attacks, and assuming that character with enough Str and sufficient Wis can easily take out quite a few Sith force users in Trayus academy. Find it hard to forget sound of force power when Insanity works on those Sith assassins.
I personally find jedi consular/ jedi master to be the best combination. You have an enormous amount of force points to use support powers and heals for your team while still being able to use your high wisdom for offensive powers. The weak light saber abilities are a little annoying, given how lightsabers are more fun than spamming force wave, but with good crystals/upgrades and a few feats devoted towards melee you should have no issues taking out enemies through melee. Besides, once they become jedi, your party members will be able to dish out the melee damage for you. Plus having played a guardian/marauder before I can tell you that 1 shotting the opposition gets old fast.
Character Creation
The very first thing you'll have to do in KOTOR is create your character. Through the course of the game, you will need to make two crucial choices. The first is choosing which character class you will be. The second is choosing which Jedi class you'll become later in the game (detailed in The Force section). There are several steps to creating a character, and all of them need to be considered carefully.
1. Choose Your Class
The character class you choose has a dramatic effect on how you'll play the game. There are three classes to choose from: Soldier, Scout, or Scoundrel. The class you choose will affect your character progression through the first portion of the game. It's where you will gain the majority of your skills and feats and determines how you will have to play the game until you become a Jedi.
Scout -An explorer at home on the fringes of space.
The balance between the Soldier and the Scoundrel, the scout is actually the "do everything" class. The Scout isn't as skilled as the Scoundrel in terms of skill points, but has a better battery of skills to work with. He's not powerful enough to charge blindly into combat like the Soldier either. However, they are great in ranged combat(especially with the Dueling feat), and their melee gets better & better as they level. While the balance allows them to handle situations through cunning or combat equally well, the Scout is not dominant in either area. However, he's good in both areas whereas the Soldier & Scoundrel are not. Also, the Scout has far and away the best saving throws out of the three classes.
4. Attributes
Your attributes are the statistics used to determine many of the "behind the scenes" rolls made by the computer. Each attribute offers modifiers to different rolls. Every character class has 30 points to spend on attributes, but none should spend them the same way. You can read the descriptions of each attribute on the game screen and can choose to distribute your attributes any way you like. Here are our recommendations for each class:
The amount of skill points you have to spend depends on two things: Your character class and intelligence modifier. Soldier's begin with 4 points, Scouts begin with 12, and Scoundrels start with 16 points. You get an extra 4 points for each +1 intelligence modifier. For example, if you are a Scoundrel with 14 Intelligence (+2 modifier), you'll have 24 skill points to spend.
Feats
Feats are primarily combat-oriented, but also include a handful of abilities that add modifiers to skills. Feats are earned every few levels and must be chosen carefully. You can choose one extra feat at the start of the game. You can find descriptions of every feat (as well as prerequisites) in the game. Below you'll find a list of feats you begin with for each character class and our suggestion for the feat you should add. Note: For recommendations on feats to add later on, see our section on leveling up.
Soldier
8. Go Play!
Now you're ready to set off on adventure. Of course there's a lot more you need to know about your character, such as how to level up, the best way to interact with people, and how to choose your path to the Dark Side (or Light Side, for that one guy in the back of the class).
Depending on the level you've reached, your character may earn an extra attribute point to distribute, skill points, an extra Feat, or new Jedi powers. Until you complete your Jedi training on Dantooine, you will be adding levels to your main character class (Soldier, Scout, or Scoundrel). However, once you become a Jedi you will no longer level up in these initial classes and will instead begin leveling up in your Jedi class of choice. Jedi classes and Force Powers are explained in The Force section of this guide.
What this means is that you have a limited time to boost up your skills and feats before focusing on being a Jedi. Make sure that you are at level 8 before choosing your Jedi class. That will give you enough experience to prepare you for the rugged life as a new Jedi.
Scout
The Scout is the balance between Soldier and Scoundrel and as such must split attentions to both combat and specializations. Your best bet is to concern yourself with combat improvements for feats, and then level the skills that are unique to the Scout class. Namely Computer Use and Repair.
Scoundrel
Our personal favorite. The Scoundrel sucks in combat early on in the game. However, their early skills are invaluable. Your supporting cast will have your back while you gain strength from leveling up. Plus, the Scoundrel has extra luck to fall back on, and is the best class to use to persuade NPCs into giving you better deals. Once you become a Jedi, you'll be a main focus of combat.