The results obtained by running the benchmark are uploaded to our Powerboard 4.0 online score board. There you can compare your results to other systems, and see where you rank. Uploading results is optional in the Corporate version of the product.
The Free version is intended for private use. It offers the possibility to test and evaluate raytracing and graphics performance of a system. Benchmark results are automatically submitted to our Powerboard 4.0 online score board.
3DMark includes everything you need to benchmark your PC and mobile devices in one app. Whether you're gaming on a PC, a tablet or a smartphone, 3DMark includes benchmarks designed specifically for your hardware.
We update 3DMark regularly so that you can benchmark the latest hardware and graphics APIs. Since 2013, we've added over a dozen new benchmarks, stress tests and feature tests. When you buy 3DMark today, you benefit from more than seven years of development, updates, and enhancements. And we're just getting started.
3DMark Time Spy is a DirectX 12 benchmark test for Windows 10 gaming PCs. Time Spy is one of the first DirectX 12 apps to be built the right way from the ground up to fully realize the performance gains that the new API offers.
With its pure DirectX 12 engine, which supports new API features like asynchronous compute, explicit multi-adapter, and multi-threading, Time Spy is the ideal test for benchmarking the latest graphics cards.
Time Spy Extreme is a new 4K DirectX 12 benchmark test, available in 3DMark Advanced and Professional Editions. You don't need a 4K monitor to run it, but you will need a GPU with at least 4 GB of dedicated memory.
With its 4K Ultra HD rendering resolution, Time Spy Extreme is an ideal benchmark test for the latest high-end graphics cards. The CPU test has been redesigned to let processors with 8 or more cores perform to their full potential.
3DMark Wild Life is a cross-platform benchmark for Windows, Android and Apple iOS. Use 3DMark Wild Life to test and compare the graphics performance of notebook computers, tablets and smartphones. Wild Life uses the Vulkan graphics API on Windows PCs and Android devices. On iOS devices, it uses Metal. You can compare benchmark scores across platforms.
Run Wild Life Extreme to benchmark the GPU performance of the latest Windows notebooks, Always Connected PCs powered by Windows 10 an 11 on Arm, Apple Mac computers powered by the M1 chip, and the next generation of smartphones and tablets. With new effects, enhanced geometry and more particles, Wild Life Extreme is over three times more demanding than the Wild Life benchmark.
I'm writting this post to show you my developed tool Simple RayTracing Benchmark, as I wanted to create a simple to download and use benchmark to measure RT performance of modern GPUs.
I hope you like it, share your results and also your feedback! If it becomes an useful tool, I'm planning to release an only-CPU benchmark, only-GPU (non-RT) benchmark and an all-combined benchmark (with and without RT).
Thank you @enoes . I should investigate how to limit the path tracing calculation to end it at the same point in every PC and calculate the performance depending on the time invested to achieve the same result, instead of average FPS. Maybe when/if this current benchmark becomes more popular!
Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.
As you can see, pure raytracing is very heavy on any GPU. Starting with GeForce RTX 3070 and GeForce RTX 2080 Ti, we pass a 30 FPS framerate. Quick note, Hybrid Raytracing is what you see currently in games. Here the game is using the traditional shading render and applies Raytracing effects like shadows and reflections. So what we see here today in this test is pure raytracing. The DirectX Raytracing feature test is available now as a free update for 3DMark Advanced Edition (thus not the free version).
What started off as a tech demo from Crytek is now a benchmark to test how well (or not so well) your PC handles ray-traced content. It's called Neon Noir, and it is available to download for free from the CryEngine Marketplace.
You have the option of setting the level of ray tracing to Very High or Ultra. The latter is more demanding, with ray traced reflections rendered at the same resolution as the scene. If dropping down to Very High, the benchmark will "adjust a value called LowSpecMode to reduce the resolution of those reflections for rigs with lower performance, saving rendering costs, while still delivering a beautiful scene."
I don't have much context for evaluating benchmark scores, but I did run this on my daily workhorse with a Core i7-4790K CPU, 32GB of RAM, 1TB (2x512GB) SSD in RAID 0, and a GeForce GTX 1080 Ti GPU. I stuck to the default settings (1600x900 windowed at Ultra) and scored 10,659. That's with a bunch of applications opened in the background, too.
It's a promising benchmark. During my run, I stayed above 100 fps almost the entire time (sometimes it climbed to around 140 fps), save for a brief dip to 97 fps. I was not expecting that. Technically, Nvidia's latest drivers enable real-time ray tracing support on Turing and Pascal generation GeForce GTX cards, but in our experience, an RTX card is really needed for games that support ray tracing. At least for now, anyway.
Hogwarts Legacy is open-world action RPG set in the Harry Potter universe. Having launched to very enthusiastic user reviews, it's time we benchmark it and we have a ton of data for you. We have 53 GPUs that will be tested in this game built on the Unreal Engine 4 engine, it supports DirectX 12 and ray tracing effects as well as all the latest upscaling technologies.
We have benchmarked two sections of the game, one benchmark pass took part on the Hogwarts Grounds as you exit, and the second at Hogsmeade as you arrive. We used a test system powered by the Ryzen 7 7700X with 32GB of DDR5-6000 CL30 memory and the latest Intel, AMD, and Nvidia display drivers. Let's get into it...
Something we noticed after our initial wave of GPU testing was some strange scaling behavior in the Hogsmeade town, for whatever reason the game appeared extremely CPU bound here, despite low CPU utilization on all cores. We're not entirely sure what's going on here, and it will take more time and a lot more benchmarking to work it out.
Despite the fact that Unreal Engine 5 was announced just a few weeks ago, it is already being incorporated into gamers and software. One of such utilities is EzBench which is a free graphics benchmark with support for raytracing and 8K textures.
Crytek released their Neon Noir benchmark in November 2019, with the benchmark tool giving us a great look at what CryEngine can do with its new ray tracing technology. But as we get closer to the release of next-gen GPUs, I wanted to take a look back at Crytek's work with a software-based ray tracing solution -- benchmarkable with Neon Noir.
Crytek makes the Neon Noir benchmark easy to download and run, but you'll need to do a couple of things first. The first thing you need to do is download the CryEngine Launcher, with a link to that below. Once you've got that and you've signed into the Crytek marketplace, you can grab the Neon Noir benchmarking tool.
We approached our friends at HyperX for a kit of their kick ass HyperX Predator DDR4-2933MHz RAM (HX429C15PB3AK4/32), with 2 x 8GB sticks for a total of 16GB DDR4-2933. The RAM stands out through every minute of our testing as it has beautiful RGB lights giving the system a slick look while benchmarking our lives away, while the Z370 AORUS Gaming 7 motherboard joins in with its own array of RGB lighting.
Crytek has simply pulled the veil back on software-based ray tracing technology inside of CryEngine here with its Neon Noir benchmark, but as we get closer to the reveal of AMD's next-gen RDNA 2 architecture and the next-gen Microsoft Xbox Series X and Sony PlayStation 5 consoles... ray tracing is going to become an even bigger topic for gamers.
We return to the fire and flames to the Metro Exodus integrated benchmark, but this time we've got the game's RTX implementation of global illumination and emissives enabled. The RTX 3070 leads the RX 6800 by 20 per cent despite costing $80 less, while the $50 you'll be saving with the RX 6800 XT against the 3080 will be cold comfort when the 3080 runs the same scene 34 per cent faster. This is at least a closer gap than we saw in Control, presumably because fewer RT features are being used here.
The benchmark is especially designed to bring modern graphics cards with Ray-Tracing support to its knees, but it is also possible to be executed on hardware that does not support Ray-Tracing. In that case the benchmark is simply using Screen-Space and Planar Reflections, rendering for example 7 instead of one viewport to get as close to Ray-Tracing generated effects as possible.
For completeness, you can find our full benchmark results for the Snapdragon 8 Gen 2-powered Redmagic 8 Pro below (max performance). In a nutshell, Geekbench 5 and 3DMark are right around what we saw from the Qualcomm reference unit benchmarks. However, PCMark scores closer to the Snapdragon 8 Gen 1, suggesting that day-to-day performance might not feel all that different.
This benchmark has been successfully tested on the below mentioned architectures. The CPU architectures listed is where successful OpenBenchmarking.org result uploads occurred, namely for helping to determine if a given test is compatible with various alternative CPU architectures.
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