The Holo House can be accessed by choosing "Holo House" from the main menu. (Before unlocking, it simply displays as "????" below the Play button.) The player will be taken to the character selection screen to select their character, and must then select the Holo House "stage" to enter.
While in the Holo House, characters that players have already unlocked will occasionally join and wander throughout the map. Players can "talk" with these characters by pressing the Confirm/Strafe button, which will cause certain emotes to display above the character, depending on the number of times the player interacts with the character. Pressing talk enough times will cause the character to be annoyed (and earn the player the "Hey Hey" Achievement).
Characters may perform miscellaneous tasks such as catching fish for the player to collect, and watering growing crops in the farm. Note that any fish caught by other characters that are not picked up will be lost if the player leaves the Holo House.
The actual Holo House is a building to the north of the map. The inside of the building can be decorated with various furniture and items that players can collect in the game. Most of these furnishings can be bought with HoloCoins from the Shiranui Constructions Shop handled by the Elfriend Foreman by the front of the house. A piece of furniture only needs to be bought once, and can then be placed an unlimited number of times. Some special furniture can be earned through the Fishing minigame.
The player can activate Build Mode by entering the Holo House building and pressing the pause button, then selecting Build Mode. Here, the player can select from the furniture they've earned or purchased, and place them onto valid tiles in the House; furniture items can be rotated, and multiple of the same furniture can be placed. When wall or floor styles are applied, the entire wall or floor is affected at once. The player can reset the House by pressing Reset in the Construction Shop outside.
The bottom right of the map contains an empty fenced area with a Management Board, where players can recruit Fans as Workers to work for them. Each worker has their own name, which is randomly generated from a pool of names provided by players.[1] Each worker recruited will passively earn HoloCoins, which can be collected by the player at any time. Workers will lose their stamina until they fall into an Exhausted state, where they will no longer earn coins. Feeding workers will restore their stamina, as well as grant them EXP to level up, which will make them better at earning HoloCoins. Each worker must be fed with a specific fish or crop; the exact type will be random. A worker's preferred food item will change upon leveling up. Any excess EXP over the current EXP limit will be carried over to the next level, and depending on how much food was fed, a worker can possibly level up multiple times in a single feeding.
The players themselves have a Manager Level, with EXP gained each time a worker levels up. The player's Management Level increases based on the type and amount of food workers eat; rarer food items will provide more relative EXP to both worker and manager. Increasing Manager Level allows players to recruit higher-tier workers with higher stats. The tier of a worker is indicated by the presence and color of the star next to their name, as well as the color of their name. The level cap for Management is 4, granting access to the highest-tier workers, which have a Level Cap of 38 to 50, and are denoted by their red names and platinum stars.
An open-fenced garden can be found to the bottom right of the Holo House, where various types of crops can be grown and harvested. Once the plants start sparkling, the plants can be harvested to put them in the player's inventory. The produce can be used for various purposes within the Holo House, including feeding Fans and cooking meals. The garden crops can also be sold for HoloCoins.
The garden has eight plots, 4 above and 4 below. Players must purchase both soil and seeds from the vendor Nemu, residing to the right of the garden. The soil and seeds can then be placed on the plots, and players will need to wait for the plants to grow.
Players can speed up the growth process by watering the plants, which reduces the grow time of the selected plot by 60 seconds. Rainy weather will automatically water plants, and NPC Holo members may also randomly water plants as they pass by. Any watering action (manual and automatic) has a 60 second cooldown per plot.
When choosing a soil the average cost per vegetable comes into consideration. Referencing this enhanced soil is only economical viable for corn, radish and garlic. Let it be said, that after enough progress the enhanced Soil is recommended since the 1500 coins are miniscule compared to the yield from the Fans.
Players can find a small lake to the left of the map, and interacting with it will make the character throw a fishing line to the water. When a fish has been hooked, a short rhythm game will start, where the goal is to press the correct key input at the correct timing. Successfully completing the minigame will add the caught fish to the player's inventory, which can then be used for feeding workers and cooking, or can be sold to buy better fishing rods.
Initially, players are equipped with a basic fishing rod. More advanced fishing rods can be bought from Bloop, who runs a stand to the north of the lake. Fish can be sold to Bloop for Sand, which is the currency used to buy fishing rods. More advanced rods are able to catch more varieties of fish, and have a higher chance of catching valuable "Shiny" fish, which are golden versions of fish that sell for 100x the Sand value of a normal fish. Sand can also be exchanged into HoloCoins at a 1 : 1 ratio.
When the fishing minigame starts, an exclamation mark will appear above the player's head, signaling that a fish has been hooked. The appearance of the exclamation mark will indicate the type and difficulty of the catch:
Catching fish in succession will build up a combo chain that increases the chance of rarer (and consequently, more difficult) catches. The Bonus Fish (number of extra fish) and Speed Lv (speed of keys) both increase by 1 for every 10 chain the player has. While Speed Lv caps out at 7 at 70 chain, Bonus Fish increases indefinitely with the player's chain.
After catching a Shiny fish, a trophy item of that caught fish will be unlocked in the Construction menu, under the Wall Decoration tab, for no HoloCoin cost. Even if the player sells the Shiny fish to Bloop, the player will still retain the trophy item.
Below the lake is a large Cooking Cauldron, where players can cook Meals using ingredients produced from Farming and Fishing. These Meals can be used when starting a run in the main game mode to provide various benefits for a single run. Each meal provides a limited number of uses, with each use being consumed per run regardless of whether the run is cleared or not.
Meals are automatically eaten once cooked, and the current active meal will be displayed in the character select screen; cooking another meal will immediately override the previous meal regardless of how many uses the previous meal had remaining. Players can choose not to use the active meal on their run by unchecking the option on the stage select screen.
How can we find the bug ourselves? If you plant more than a few plants outside.
The plants will randomly disappear back to dirt patches again. It also occurs on vertical planters for some reason. It won't happen to all plants on the lot - see attached picture - but there's no rhyme or reason as to why and it can days for them to regrow if they regrow at all.
What do you expect to see? Plants should not spontaneously change life states just because there are too many of them.
Have you installed any customization with the game, e.g. Custom Content or Mods? I've removed it but it's still happening.
Did this issue appear after a specific patch or change you made to your system? Not sure.
It seems to happen indiscriminately. Some trees, some flowers, some herbs, some spliced, some rare, some common... Not all the plants are affected but there's no reason as to which will and which won't.
My plants will not produce unless one of them gets bugs. Once sprayed they produce. Oddly, the more bugs that I have to deal with the faster they generate their harvestables. Deal is the painfully long wait for the little buggers to show up the first time so when my grown plant suddenly turns into a dirt pile, I could just scream. On the plus side, the bugs show up and the dirt pile grows back into it's full grown self very quickly. Wish there was a cheat to get them to show up on demand. Or go away for those who are having the opposite problem.
@BlackDragon4160 I've merged your post into the bug report. Please see this post in the thread -Reports/NEEDS-SAVES-In-Season-Plants-revert-to-dirt-piles-Patch-1-68/m... and answer the questions there if you could. You can edit your post by clicking the three dots on the upper right side of your post.
you can do a rags to riches without ever gardening. Just get creative with the rules. I did one where I only made money by items I won on spellcaster duels, or one where I could only make money by dj'ing and parties I threw. Latest one I did I could only make money by fishing & treasure hunting in Sulani.
I have perfect quality of every plant in the game. I shelter them on the first basement down from ground level which works best for the plants. So, though I have Seasons, their growing season does not factor in. They always produce.
1) My plants won't begin producing until I have had a chance to spray for bugs. It also seems the more bugs I have to spray, the faster they are ready for harvesting as long as I keep them fertilized, weeded and have talked to them regularly. You don't have to talk to every single plant all the time, but you do need to talk to at least 20 times. I run at double speed when doing this. At triple speed it's as if you never talked to them at all.
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