In <news:oeo3e3$l1k$
1...@dont-email.me>, badgolferman suggested:
There is huge power in automation.
Anything else is just audio recording.
It's like the difference between an automatically driven car and one you
drive manually. The Big Thing(TM) is the automation; not the audio
recording.
That is, if you just want *manual* audio recording, those apps abound.
I took a look at your app:
https://itunes.apple.com/us/app/voice-recorder-free/id685310398
which might work on phone calls, but there are plenty of phone recording
apps that are probably more to the point.
I think all of them (on iOS) cost money though, last I checked anyway, so,
like most things iOS, your choices are limited by how much money someone
wants to wring out of you as they're usually subscription services.
One reason to *never* pay for voice recording apps, by the way, is that
your culpable deniability and ability to chuck the sd card goes out the
window once you pay for the privilege and perhaps even store your data on
someone's servers.
So, subscription services for phone recording is a "bad idea"(TM).
So is storing the recorded audio on a cloud server.
The Good Idea(TM) is just turning on automatic voice recording using a free
app, and, voila. Your last 200 phone calls are saved, in their entirety, to
your sd card, where the 201st call wipes out the first as it loops back
through them.
That's how the free Android app works anyway.
https://play.google.com/store/apps/details?id=com.appstar.callrecorder
If you want more than 200 calls at a time, you can then pay for an upgrade.
However, if you use any decent file redirector, you can have the directory
where the calls are stored moved the moment the file closes, so the app
thinks there is only one file at any time.
This is what I use for that purpose (but it's completely optional):
https://play.google.com/store/apps/details?id=com.tobino.redirectsfree
--
Jolly Roger will insist that we an get automatic call recording on iOS if
we jailbreak the device, which I don't doubt (even though most of what JR
says is wrong - he is probably right on that one); so it's not the hardware
that limits what you can do - it's Apple who limits what apps can do.