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Re: {S} Slash'em crash

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Kent Paul Dolan

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Nov 16, 2009, 5:55:36 AM11/16/09
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Richard Bos wrote:

> In the level files which get saved while you run
> the game, there _is_ a Player-Character.0 file. It
> is not a real level, and you'll never encounter it
> in the game, but the file exists. It contains
> locking information and other stuff critical to
> the running of the game, but not belonging to any
> individual level.

Do I recall correctly that the initial startup for
an individual game decides the overall shape of the
dungeon, like:

- how deep the mines entrance is
- how deep the sokoban entrance is
- where other "special" levels will sit
- how deep the VS level is
- which optional rooms/branch entrances occur, and
how deep they are
- und so weiter

and stores all those decisions in level 0 as well,
to be reloaded with every game restart?

It's been ages since I read whatever left me with
that opinion, so it may be purest FUD.

=====

Oh, and again for everyone's information, square
brackets don't work very well for [OT] and [S]
and [meta] markings in Subject lines, because some
Usenet clients strip them and what they contain out
of subject lines in responses. Curly brackets, {OT}
{S} or {meta} don't seem to have this problem, and
so possibly are a preferred markup mechanism.

There is an instance in this very thread where [S]
was lost in a followup.

Similarly, colons (":") to the right of the "Re:"
mark, occasionally result in loss of any information
between the two colons, includning the second colon,
so that:

Re: News: Nethack 4.4 released!

in a dysfunctional Usenet client becomes

Re: Nethack 4.4 released!

In a response.

Instead of colons for Subject line separaters, use
" -- ", which conveys the same "separator" meme but
doesn't show the same Subject line problems with
aberrant Usenet clients. Use it like:

Re: News -- NetHack 4.4 released!

FWIW

xanthian.

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