> Well if we're just talking about the over/under
> idea, then the movie has nothing to do with it,
> since NH itself already has the over/under idea,
> e.g. a t-shirt under armor (and all of them under
> a cloak).
> What I'm not sure of is what the OP was actually
> suggesting. Another armor slot, or just allowing
> armor under a t-shirt? The former would be a
> problem because the AC system is already
> unbalanced, and I don't see the point of the
> latter.
Well, wearing a Hawaiian shirt outside of ones body
armor could at least have _some_ YANI effect, that
the shopkeepers would continue to gouge you on
prices for looking like a tourist.
If you w=re on some mission to leave all your gold
in the most trustworthy hands, this might be a
useful tactic, I suppose.
xanthian.
Wearing a print T-shirt with some sexy message on
it, in a slot where it was visible, might be YANIed
to improve ones interactions with foocubi, too.
> Ed Cogburn wrote:
>
> > What I'm not sure of is what the OP was actually
> > suggesting. Another armor slot, or just allowing
> > armor under a t-shirt? The former would be a
> > problem because the AC system is already
> > unbalanced, and I don't see the point of the
> > latter.
>
> Well, wearing a Hawaiian shirt outside of ones body
> armor could at least have _some_ YANI effect, that
> the shopkeepers would continue to gouge you on
> prices for looking like a tourist.
OK, I forgot about the Hawaiian shirt effect. The question is would it be
worth coding this idea just for this effect? After all, this would only be
applicable to an unspoiled player, and how many unspoiled players are really
left now?
I was too focused on the idea as some new wrinkle of the armor protection
system, e.g. some new kind of shirt-type that either could protect
conventional armor underneath it from some kind of damage, or provided some
kind of protection to the player only if worn over all other armor, not
counting the cloak.
Of course, a cloak already has some of this kind of behavior, but extending
this idea to shirts, and then allowing it to be fully circular (a shirt above
*OR* below armor, *plus* cloak) will require some plumbing work on the code.
Without knowing what the intent of this is, its hard for me to decide whether
it would be a valuable/useful change.
> Wearing a print T-shirt with some sexy message on
> it, in a slot where it was visible, might be YANIed
> to improve ones interactions with foocubi, too.
Readable t-shirts? Hmm, then we could add a 't-shirt imprinting kit' thats a
one-shot item allowing the player to put any message they want on their blank
t-shirt... And the 'right' message might get the attention of particular NPCs
in various ways (good and bad)... Wait, we'll also need to provide a
'clothing iron', or would that be part of the kit? And getting the shirt wet
would ruin the message (like non-permanent floor writing)... And we'll need
fortune cookies to hint what kinds of messages may be useful (or not!)...
Heh, never mind me, I'm not helping here. :)
Yea, I can see the opportunity for a some good YAFMs and LOLs, but as for
Foocubi, to me they provide too many 'good' interactions to a spoiled player
already (their gain-level really should be capped/limited).
I guess what I think we need more of are YANIs that make the game (optionally)
more challenging for any player, spoiled or otherwise, at least deeper down in
the dungeon (mid/late game).
[massive snippage]
> OK, I forgot about the Hawaiian shirt effect.
I sort of cringe that this whole discussion is
going on under its original subject line, since
the thread has drifted, but...
I just realized, that, unlike t-shirts for the
shirt slot, Hawaiian shirts should have one
additional feature: a pocket.
Not only could this somehow be used to increase
inventory slots by 1, or as a sack suitable only
for carrying small items like gems, or a fine place
to keep magic markers, but also it is a target for a
YANIed "pocket protector", a bit of barely useful
armor that only has effect if the Hawaiian shirt is
on the outside, with no body armor or cloak.
xanthian, pushing the envelope far, far too far.