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US-CA-Cupertino Software Engineer

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Apr 11, 1997, 3:00:00 AM4/11/97
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Title: Software Engineer
Location: US-CA-Cupertino
Type: Personal (not a recruiter)
Name: Jeff Smith
Duration: Full Time
More Info: http://www2.HeadHunter.NET/scripts/msg.wsc/respage.p?ResID=AAAIAO


Resume:
Jeffrey Halsey Smith

22731-A Medina Lane
Cupertino, CA 95014
(408) 996-2425
JHS...@concentric.net
LuckS...@aol.com


Technical Summary

Languages: C, C++, 680x0 Assembly, 65816 Assembly, 6502 Assembly, Basic.
Operating Systems: MacOS, ProDOS, Windows 3.1, DOS.


Work Experience

5-96 to 4-97
Software Engineer (Contract) for Apple Computer, Inc., 1 Infinite Loop,
Cupertino, CA, 95014. (408) 996-1010.

Drive Setup MATT test tool. Dept:IQ Tools. Drive Setup is the standard
application that Apple users utilize to format or partition hard disks. My task
was to create a tool that would check disks that had just been formatted to make
sure they were valid. I turned in the initial version 1 week early, despite many
difficulties, including the fact that I had never used the SCSI Manager before.
Platform: Mac. Language: C.


6-93 to 2-96
Software Engineer for WaveQuest, Inc., 3701 S. Higuera, Suite 101, San Luis
Obispo, CA, 93401. (805) 549-8200.

1. MindPath Presentation Tools, conversion for MindPath Technologies. Writing
of Init and Application to control mouse with Infra-Red device, as well as other
remote-controlled tools such as magnify. Used the ADB manager extensively.
Platform: Mac. Language: C++.

2. WildCards, card game where kids can play many standard games from childhood,
like Old Maid and War. Conversion for Artech. This required heavy
optimization-- including some assembly language. Platform: Mac. Language: C.

3. Packy & Marlon, an assembly language side-scrolling game about diabetes.
Platform: SNES. Language: Assembly.

4. WaveQuest's proprietary in-house programming language. I was part of the
core group of designers who laid out and later coded the language. Platform:
SNES. Language: Assembly.


8-88 to 6-93
Technician/Software Engineer for Roger Wagner Publishing, 1050 Pioneer Way,
Suite P, El Cajon, California, 92020, (619) 442-0522.

Duties included technical support, development of new software products, and the
writing of manuals.


Freelance Projects

DungeonMaster II Hero Editor. Mac editor for the great game from MacPlay. Common
theory was that it couldn't be done, because it was compressed 2 different ways
on the disk. Platform: Mac. Language: C.

Animator. Mac utility to combine animation sequences, using RLE encoding
compression. Used by WaveQuest in several applications, although I originally
developed it to use in my own 3D game. Platform: Mac. Language: C.

SimpleScript. HyperStudio's built-in programming language. Although it includes
a full-featured word processor-like editor, lines of the script can be created
from pull-down menus if desired, (making syntax errors virtually impossible).
More than eighty commands are available, creating a command set that is a
combination of AppleSoft Basic and HyperCard. Other features include a color
chooser, calculator, and a debugger that allows the user to step through the
script and view and modify variables. Platform: Apple IIgs. Language: Assembly.

LEGO NBA. Graphic based software for the LEGO controller card that lets you
control LEGO machinery from HyperStudio as a New Button Action. Platform: Apple
IIgs. Language: Assembly.

Other HyperStudio NBAs include: NextButton, DragButton, AppleRead, LEGORead, and
more. Platform: Apple IIgs. Language: Assembly.

Subroutine Wizardry. A collection of 8-bit subroutines for creating assembly
language programs. Platform: Apple IIgs. Language: Assembly.

Inpany. Softdisk, No. 81. A full-featured Applesoft Basic INPut-ANYthing
routine. Platform: Apple IIgs. Language: Assembly.


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