8-bit Tank

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Jarrell Campbell

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Aug 5, 2024, 7:33:56 AM8/5/24
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8bit Console Tank takes you back to the electronic entertainment era of the 80s. It's a pixelated war game that involves intense tank battles across many stages. The game offers an engaging mix of strategy and action, with enough content to keep you immersed for an entire year. This game invokes pure nostalgia reminding you of the golden age of video games with its classic tank battle setting.

Playing 8-bit Console Tank is very straightforward. Use your keyboard's directional keys to navigate your tank around the battlefield, and press your 'fire' button to launch projectiles at enemy tanks. Your mission is to survive each stage by eliminating all enemy tanks while avoiding their fire. As you progress through the stages, expect increased difficulty levels with more potent enemies.


Winning in 8-bit Console Tank requires strategic planning. Always look for an advantageous position that allows you to take shots at enemies without exposing yourself too much. Remember, enemies get tougher as you progress; hence a hit-and-run approach can be beneficial in later stages.


A brand-new frosty combat mode comes to World of Tanks -- Winter Showdown! This 8-bit mode brings you special in-game content including three custom-built vehicles, a new map and five-person mega Platoons.


Only in Winter Showdown mode can you take part in mega platoons, which feature five players rather than the standard three. You and your friends can show off your skills in blizzards of 8-bit battles as two mega platoons vs two mega platoons, or 10 vs 10 randomly selected teams of single players.


With this new mode also come three exclusive armored vehicles: the Mammoth heavy tank, the Polar Bear tank destroyer, and the Arctic Fox light tank. Each of these vehicles plays a certain role on the battlefield, with the Mammoth as a brawler, the Polar Bear as a long-distance sniper, and the Arctic Fox as a speedy scout. Additionally, these 8-bit winter vehicles come equipped with special Gold rounds that can heal teammates and get them back in the fight!


Winter Showdown mode takes place on its own original 8-bit snowy battle arena, and also comes with an exclusive medal -- Operation Winter -- for those exceptionally cold-blooded commanders out there!


Back in 1998, Westwood Studios (one of the greatest studios ever in my humble opinion) was acquired by Electronic Arts and in 2003, Westwood Studios as well as EA Pacific were closed with a plan to merge them into EA Los Angeles. As Westwood Studios was located in Las Vegas, many employees didn't want to make the move and they decided to stay put and form a new studio called Petroglyph Games.


Westwood Studios was famous for its Command & Conquer Real-Time Strategy games and this is what Petroglyph Games started focusing on right from the start with games like 2006's Star Wars: Empire at War and 2007's Universe at War: Earth Assault. Petroglyph then tried their hand at other genres in the years to follow until returning to RTSs in 2015 with the release of Grey Goo. Grey Goo ran on a newer engine called the GlyphX engine and this engine would also be used when developing 8-Bit Armies which was released only a year later in 2016.


8-Bit Armies is a streamlined Real-Time Strategy game similar to Command & Conquer but with a retro voxel aesthetic. The Complete Edition of the game (which is the one being reviewed) contains single player campaigns for two factions called the Renegades and the Guardians. These factions can also be played in multiplayer either in co-op campaigns or skirmishes versus other players.


The PC version of the game received a Metascore of 69 which indicates Mixed or Average reviews. The game fared better on Steam where the game holds a "Very Positive" rating with 80% of the 1,640 user reviews being rated as positive.


Critics praised the game for its simplicity and accessibility, suggesting it was a good game for those new to Real-Time Strategy games. However, there were some criticisms made about the game lacking unit diversity and potentially being too dumbed down for strategy veterans.


As mentioned earlier, I'm a big fan of games by Westwood Studios and Real-Time Strategy games in general. Considering Petroglyph is a successor of Westwood Studios of sorts, this is why I'm always interested to see what games they develop. When it was announced they had developed an RTS inspired by the likes of Command & Conquer including a soundtrack by Frank Klepacki to boot, the game was added to my wishlist.


I only recently started playing 8-Bit Armies in particular since I'm trying to make a concerted effort at completing games on my Pile of Shame that were gifted to me by family and friends: this is because I'm feeling awfully guilty right now that they purchased all these games, only for me to leave them unplayed for several years. I'm just hoping the adage,"better late than never" holds true!


It's obvious the game is hugely inspired by the original Command & Conquer to the point that even some of its units are basically direct copies such as the Heavy Tanks (based off GDI's Mammoth Tanks) and Spectres (based off NOD's Stealth Tanks).


Audio in the game consists of a mix of oldschool, retro 8-bit sound effects along with modern samples. One of the highlights of the game though, has to be its chiptune inspired soundtrack by legendary game composer Frank Klepacki: it really demonstrates how he's able to create music for just about any genre.


While there are a couple of missions that will require you to employ some strategy in order to achieve victory, playing on Beginner difficulty is, as the name implies, suitable for beginners. This means the game is a great introduction for those new to Real-Time Strategy games, well at least until the recently released C&C: Remastered of course.


The game has a variety of game modes to offer besides the single player campaign. The game also offers a two-player co-operative mode, and skirmish modes for up to 8-players (where you can use a mix of human or AI players).


Unlike the original Command & Conquer campaign that featured videos between missions and even sometimes gave you the option of which map to play on prior to entering a mission, the campaign in 8-Bit Armies seems very minimalistic in comparison. In 8-Bit Armies the single player campaign feels like nothing more than a linear sequence of single-player compstomps hastily cobbled together which is definitely a step backwards from previous RTSs by Petroglyph and something to consider if you're only planning to play this game for the single-player aspect.


Admittedly, since I played the game on beginner difficulty, the game will be more forgiving when there's a lack of strategy involved, but often the AI employs the same tactics that are effective as a human player, which is to build up a mix of infantry and tanks and rush the enemy base. Unit veterancy isn't a thing in this game so there's not much incentive to ensure units survive either, provided you're able to take down some enemies or enemy structures with you! There are some missions where you'll have to employ a bit of strategy such as using superweapons to soften up defences prior to attacking or focusing on the mission objective in order to win but otherwise "zerging" seems to be an effective (albeit boring) strategy to ensure victory.


The few times I checked, there was nobody playing the game in multiplayer, which is a pity since I think this game is meant to be experienced as a multiplayer game rather than playing it single-player (like I have done). The game is over 5 years old though so I guess it's to be expected.


If you're looking for an accessible RTS that channels the spirit of the original Command & Conquer with cute voxel graphics, retro audio and a chiptune inspired soundtrack by Frank Klepacki, 8-Bit Armies ticks all these boxes. But is it any fun? The single-player campaign is rather forgettable and just like RTS games of old, there really isn't much strategy required to win. If there were still people playing the game I'd probably recommend it as a decent multiplayer title but alas, there hardly seems to be anyone around.


Is the game worth $31.94 AUD?: No. If the game still had an active community to play multiplayer games with or you have a few keen friends that also have the game, then sure, this game could be worth the asking price. If you're only getting it for the single-player though, what you'll get in reality is a mediocre single-player campaign for the money and while you'll get hours of entertainment, I don't believe it's quality time. Wait for the game to go on sale if you want to give it a try.


Many of its features were successful in other popular games, but it has enough of its own unique strengths that it can stand up proudly as an innovative game with an experience you will find similar to many other games, but still feeling original and well done, not generic or derivative:


There is a huge variety of tile-based backgrounds, for simulating the European countryside, cities, docks, airplane hangers, the Normandy beach, cliffs, trees, roads, paths, rail tracks, fortresses, you name it. Even for the 8-bit NES, these are a little rough in spots, though never truly bad, and the variety makes up for it.


The music in Iron Tank is really first rate. It is heroic and epic, evokes both the military marches and the WWII era, adds drama and tension, and provides cues to when more challenging areas are up ahead. Most of the music is in the lower and mid octaves, which gives it a characteristic unlike most other background music on the NES, while seeming suitable for a game about tanks.


Some terrain is more open than others, however. The variety of terrain matches the variety of enemies and enemy tactics, and itself influences the tactics that will be most effective in a given area. Although the game is 2D, there are simulated ledges, cliffs, and rooftops where placed guns can harass you, sometimes out of your own reach unless you have some power boosts enabled. There are walls and buildings and natural barriers that can constrain your movements, but provide cover in return. Water likewise blocks your path, but leaves you exposed to fire.

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